Added clear of lazy uniform updating structure on relink, also added debug

output of shader being compiled.
This commit is contained in:
Robert Osfield
2005-05-12 08:54:11 +00:00
parent 25b36ef648
commit fe384e53c7
3 changed files with 5 additions and 0 deletions

View File

@@ -2156,6 +2156,7 @@ void Program::PerContextProgram::linkProgram()
_uniformInfoMap.clear();
_attribInfoMap.clear();
_lastAppliedUniformList.clear();
// set any explicit vertex attribute bindings
const AttribBindingList& bindlist = _program->getAttribBindingList();