Added clear of lazy uniform updating structure on relink, also added debug
output of shader being compiled.
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@@ -2156,6 +2156,7 @@ void Program::PerContextProgram::linkProgram()
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_uniformInfoMap.clear();
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_attribInfoMap.clear();
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_lastAppliedUniformList.clear();
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// set any explicit vertex attribute bindings
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const AttribBindingList& bindlist = _program->getAttribBindingList();
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