From Mathias Froehlich, "I added some features to the vrml plugin.

The plugin can now handle embeded PixelTexture fields in addition to the
already implemented ImageTexture fields.

Fixed a bug with texture repeat being applied to the wrong texture dimension.

Added handling for IndexedLineSet geometries."
This commit is contained in:
Robert Osfield
2010-03-25 14:19:01 +00:00
parent ecf7a7e3e4
commit fe5527f332
3 changed files with 188 additions and 42 deletions

View File

@@ -14,6 +14,122 @@
#include <osg/CullFace>
osg::ref_ptr<osg::Geometry> ReaderWriterVRML2::convertVRML97IndexedLineSet(openvrml::node *vrml_ifs) const
{
osg::ref_ptr<osg::Geometry> osg_geom = new osg::Geometry();
osg_geom->addPrimitiveSet(new osg::DrawArrayLengths(osg::PrimitiveSet::LINE_STRIP));
// get array of vertex coordinate_nodes
if(vrml_ifs->type().id() == "IndexedLineSet")
{
std::auto_ptr<openvrml::field_value> fv = vrml_ifs->field("coord");
const openvrml::sfnode *sfn = dynamic_cast<const openvrml::sfnode *>(fv.get());
openvrml::coordinate_node *vrml_coord_node = dynamic_cast<openvrml::coordinate_node *>((sfn->value()).get());
const std::vector<openvrml::vec3f> &vrml_coord = vrml_coord_node->point();
osg::ref_ptr<osg::Vec3Array> osg_vertices = new osg::Vec3Array();
unsigned i;
for (i = 0; i < vrml_coord.size(); i++)
{
openvrml::vec3f vec = vrml_coord[i];
osg_vertices->push_back(osg::Vec3(vec[0], vec[1], vec[2]));
}
osg_geom->setVertexArray(osg_vertices.get());
// get array of vertex indices
std::auto_ptr<openvrml::field_value> fv2 = vrml_ifs->field("coordIndex");
const openvrml::mfint32 *vrml_coord_index = dynamic_cast<const openvrml::mfint32 *>(fv2.get());
osg::ref_ptr<osg::IntArray> osg_vert_index = new osg::IntArray();
int num_vert = 0;
for (i = 0; i < vrml_coord_index->value().size(); i++)
{
int index = vrml_coord_index->value()[i];
if (index == -1)
{
static_cast<osg::DrawArrayLengths*>(osg_geom->getPrimitiveSet(0))->push_back(num_vert);
num_vert = 0;
}
else
{
osg_vert_index->push_back(index);
++num_vert;
}
}
if (num_vert)
{
//GvdB: Last coordIndex wasn't -1
static_cast<osg::DrawArrayLengths*>(osg_geom->getPrimitiveSet(0))->push_back(num_vert);
}
osg_geom->setVertexIndices(osg_vert_index.get());
}
// get array of colours per vertex (if specified)
{
std::auto_ptr<openvrml::field_value> fv = vrml_ifs->field("color");
const openvrml::sfnode *sfn = dynamic_cast<const openvrml::sfnode *>(fv.get());
openvrml::color_node *vrml_color_node = dynamic_cast<openvrml::color_node *>(sfn->value().get());
if (vrml_color_node != 0) // if no colors, node is NULL pointer
{
const std::vector<openvrml::color> &vrml_colors = vrml_color_node->color();
osg::ref_ptr<osg::Vec3Array> osg_colors = new osg::Vec3Array();
unsigned i;
for (i = 0; i < vrml_colors.size(); i++)
{
const openvrml::color color = vrml_colors[i];
osg_colors->push_back(osg::Vec3(color.r(), color.g(), color.b()));
}
osg_geom->setColorArray(osg_colors.get());
// get array of color indices
std::auto_ptr<openvrml::field_value> fv2 = vrml_ifs->field("colorIndex");
const openvrml::mfint32 *vrml_color_index = dynamic_cast<const openvrml::mfint32 *>(fv2.get());
osg::ref_ptr<osg::IntArray> osg_color_index = new osg::IntArray();
if(vrml_color_index->value().size() > 0)
{
for (i = 0; i < vrml_color_index->value().size(); i++)
{
int index = vrml_color_index->value()[i];
if (index != -1) {
osg_color_index->push_back(index);
}
}
osg_geom->setColorIndices(osg_color_index.get());
} else
// unspecified, use coordIndices field
osg_geom->setColorIndices(osg_geom->getVertexIndices());
// get color binding
std::auto_ptr<openvrml::field_value> fv3 = vrml_ifs->field("colorPerVertex");
const openvrml::sfbool *vrml_color_per_vertex = dynamic_cast<const openvrml::sfbool *>(fv3.get());
if (vrml_color_per_vertex->value())
{
osg_geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
} else
{
osg_geom->setColorBinding(osg::Geometry::BIND_PER_PRIMITIVE);
}
}
}
osg_geom->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
return osg_geom;
}
osg::ref_ptr<osg::Geometry> ReaderWriterVRML2::convertVRML97Box(openvrml::node* vrml_box) const
{
std::auto_ptr<openvrml::field_value> fv = vrml_box->field("size");

View File

@@ -315,6 +315,9 @@ osg::ref_ptr<osg::Node> ReaderWriterVRML2::convertFromVRML(openvrml::node *obj)
if (node_ptr->type().id()=="IndexedFaceSet")
osg_geom = convertVRML97IndexedFaceSet(node_ptr.get());
else if (node_ptr->type().id()=="IndexedLineSet")
osg_geom = convertVRML97IndexedLineSet(node_ptr.get());
else if (node_ptr->type().id() == "Box")
osg_geom = convertVRML97Box(node_ptr.get());
@@ -352,7 +355,7 @@ osg::ref_ptr<osg::Node> ReaderWriterVRML2::convertFromVRML(openvrml::node *obj)
openvrml::appearance_node *vrml_app = dynamic_cast<openvrml::appearance_node *>(sfn->value().get());
const boost::intrusive_ptr<openvrml::node> vrml_material_node = vrml_app->material();
const boost::intrusive_ptr<openvrml::node> vrml_texture_node = vrml_app->texture();
const boost::intrusive_ptr<openvrml::texture_node> vrml_texture_node = openvrml::node_cast<openvrml::texture_node*>(vrml_app->texture().get());
const openvrml::material_node *vrml_material = dynamic_cast<const openvrml::material_node *>(vrml_material_node.get());
if (vrml_material != NULL)
@@ -400,57 +403,83 @@ osg::ref_ptr<osg::Node> ReaderWriterVRML2::convertFromVRML(openvrml::node *obj)
// if texture is provided
if (vrml_texture_node != 0)
{
std::auto_ptr<openvrml::field_value> texture_url_fv = vrml_texture_node->field("url");
const openvrml::mfstring *mfs = dynamic_cast<const openvrml::mfstring *>(texture_url_fv.get());
const std::string &url = mfs->value()[0];
osg::ref_ptr<osg::Image> image;
osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(url);
if (vrml_texture_node->type().id() == "ImageTexture")
{
try
{
std::auto_ptr<openvrml::field_value> texture_url_fv = vrml_texture_node->field("url");
const openvrml::mfstring *mfs = dynamic_cast<const openvrml::mfstring *>(texture_url_fv.get());
const std::string &url = mfs->value()[0];
image = osgDB::readRefImageFile(url);
if (!image.valid())
{
std::cerr << "texture file " << url << " not found !" << std::endl << std::flush;
}
}
catch (openvrml::unsupported_interface&)
{
// no url field in the texture
}
}
if (image != 0)
if (!image.valid())
{
// If we cannot read the image try the openvrml builtin mechanisms to read the image.
// This includes PixelTexture fields.
const openvrml::image& vrml_image = vrml_texture_node->image();
// Convert to an osg image
image = new osg::Image;
image->allocateImage(vrml_image.x(), vrml_image.y(), 1, GL_RGBA, GL_UNSIGNED_BYTE);
for (std::size_t y = 0; y < vrml_image.y(); ++y)
{
for (std::size_t x = 0; x < vrml_image.x(); ++x)
{
openvrml::int32 p = vrml_image.pixel(x, y);
unsigned char* data = image->data(x, y);
data[0] = 0xff & (p >> 24);
data[1] = 0xff & (p >> 16);
data[2] = 0xff & (p >> 8);
data[3] = 0xff & (p >> 0);
}
}
}
if (image.valid())
{
osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
texture->setImage(image.get());
// defaults
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
// get the real texture wrapping parameters
if (vrml_texture_node->repeat_s())
{
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
}
else
{
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
}
if (vrml_texture_node->repeat_t())
{
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
}
else
{
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
}
texture->setWrap(osg::Texture::WRAP_R, osg::Texture::REPEAT);
texture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
// get the real texture wrapping parameters (if any)
try
{
std::auto_ptr<openvrml::field_value> wrap_fv = vrml_texture_node->field("repeatS");
const openvrml::sfbool *sfb = dynamic_cast<const openvrml::sfbool *>(wrap_fv.get());
if (!sfb->value())
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
}
catch (...)
{
// nothing specified
}
try
{
std::auto_ptr<openvrml::field_value> wrap_fv = vrml_texture_node->field("repeatT");
const openvrml::sfbool *sfb = dynamic_cast<const openvrml::sfbool *>(wrap_fv.get());
if (!sfb->value())
texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
}
catch (...)
{
// nothing specified
}
osg_stateset->setTextureAttributeAndModes(0, texture.get());
//osg_stateset->setMode(GL_BLEND,osg::StateAttribute::ON); //bhbn
}
else
{
std::cerr << "texture file " << url << " not found !" << std::endl << std::flush;
if (image->isImageTranslucent()) {
osg_stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
osg_stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
}
}
}
}

View File

@@ -85,6 +85,7 @@ private:
osg::ref_ptr<osg::Geometry> convertVRML97IndexedFaceSet(openvrml::node *vrml_ifs) const;
osg::ref_ptr<osg::Geometry> convertVRML97IndexedLineSet(openvrml::node *vrml_ifs) const;
osg::ref_ptr<osg::Geometry> convertVRML97Box(openvrml::node* vrml_box) const;
osg::ref_ptr<osg::Geometry> convertVRML97Sphere(openvrml::node* vrml_sphere) const;
osg::ref_ptr<osg::Geometry> convertVRML97Cone(openvrml::node* vrml_cone) const;