From Mathias Froehlich, "I added some features to the vrml plugin.
The plugin can now handle embeded PixelTexture fields in addition to the already implemented ImageTexture fields. Fixed a bug with texture repeat being applied to the wrong texture dimension. Added handling for IndexedLineSet geometries."
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@@ -315,6 +315,9 @@ osg::ref_ptr<osg::Node> ReaderWriterVRML2::convertFromVRML(openvrml::node *obj)
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if (node_ptr->type().id()=="IndexedFaceSet")
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osg_geom = convertVRML97IndexedFaceSet(node_ptr.get());
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else if (node_ptr->type().id()=="IndexedLineSet")
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osg_geom = convertVRML97IndexedLineSet(node_ptr.get());
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else if (node_ptr->type().id() == "Box")
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osg_geom = convertVRML97Box(node_ptr.get());
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@@ -352,7 +355,7 @@ osg::ref_ptr<osg::Node> ReaderWriterVRML2::convertFromVRML(openvrml::node *obj)
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openvrml::appearance_node *vrml_app = dynamic_cast<openvrml::appearance_node *>(sfn->value().get());
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const boost::intrusive_ptr<openvrml::node> vrml_material_node = vrml_app->material();
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const boost::intrusive_ptr<openvrml::node> vrml_texture_node = vrml_app->texture();
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const boost::intrusive_ptr<openvrml::texture_node> vrml_texture_node = openvrml::node_cast<openvrml::texture_node*>(vrml_app->texture().get());
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const openvrml::material_node *vrml_material = dynamic_cast<const openvrml::material_node *>(vrml_material_node.get());
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if (vrml_material != NULL)
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@@ -400,57 +403,83 @@ osg::ref_ptr<osg::Node> ReaderWriterVRML2::convertFromVRML(openvrml::node *obj)
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// if texture is provided
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if (vrml_texture_node != 0)
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{
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std::auto_ptr<openvrml::field_value> texture_url_fv = vrml_texture_node->field("url");
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const openvrml::mfstring *mfs = dynamic_cast<const openvrml::mfstring *>(texture_url_fv.get());
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const std::string &url = mfs->value()[0];
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osg::ref_ptr<osg::Image> image;
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osg::ref_ptr<osg::Image> image = osgDB::readRefImageFile(url);
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if (vrml_texture_node->type().id() == "ImageTexture")
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{
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try
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{
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std::auto_ptr<openvrml::field_value> texture_url_fv = vrml_texture_node->field("url");
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const openvrml::mfstring *mfs = dynamic_cast<const openvrml::mfstring *>(texture_url_fv.get());
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const std::string &url = mfs->value()[0];
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image = osgDB::readRefImageFile(url);
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if (!image.valid())
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{
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std::cerr << "texture file " << url << " not found !" << std::endl << std::flush;
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}
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}
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catch (openvrml::unsupported_interface&)
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{
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// no url field in the texture
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}
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}
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if (image != 0)
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if (!image.valid())
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{
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// If we cannot read the image try the openvrml builtin mechanisms to read the image.
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// This includes PixelTexture fields.
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const openvrml::image& vrml_image = vrml_texture_node->image();
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// Convert to an osg image
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image = new osg::Image;
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image->allocateImage(vrml_image.x(), vrml_image.y(), 1, GL_RGBA, GL_UNSIGNED_BYTE);
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for (std::size_t y = 0; y < vrml_image.y(); ++y)
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{
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for (std::size_t x = 0; x < vrml_image.x(); ++x)
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{
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openvrml::int32 p = vrml_image.pixel(x, y);
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unsigned char* data = image->data(x, y);
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data[0] = 0xff & (p >> 24);
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data[1] = 0xff & (p >> 16);
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data[2] = 0xff & (p >> 8);
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data[3] = 0xff & (p >> 0);
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}
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}
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}
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if (image.valid())
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{
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osg::ref_ptr<osg::Texture2D> texture = new osg::Texture2D;
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texture->setImage(image.get());
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// defaults
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texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
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// get the real texture wrapping parameters
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if (vrml_texture_node->repeat_s())
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{
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texture->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
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}
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else
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{
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texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
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}
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if (vrml_texture_node->repeat_t())
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{
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texture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
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}
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else
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{
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texture->setWrap(osg::Texture::WRAP_T, osg::Texture::CLAMP);
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}
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texture->setWrap(osg::Texture::WRAP_R, osg::Texture::REPEAT);
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texture->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
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// get the real texture wrapping parameters (if any)
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try
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{
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std::auto_ptr<openvrml::field_value> wrap_fv = vrml_texture_node->field("repeatS");
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const openvrml::sfbool *sfb = dynamic_cast<const openvrml::sfbool *>(wrap_fv.get());
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if (!sfb->value())
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texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
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}
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catch (...)
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{
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// nothing specified
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}
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try
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{
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std::auto_ptr<openvrml::field_value> wrap_fv = vrml_texture_node->field("repeatT");
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const openvrml::sfbool *sfb = dynamic_cast<const openvrml::sfbool *>(wrap_fv.get());
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if (!sfb->value())
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texture->setWrap(osg::Texture::WRAP_S, osg::Texture::CLAMP);
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}
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catch (...)
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{
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// nothing specified
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}
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osg_stateset->setTextureAttributeAndModes(0, texture.get());
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//osg_stateset->setMode(GL_BLEND,osg::StateAttribute::ON); //bhbn
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}
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else
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{
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std::cerr << "texture file " << url << " not found !" << std::endl << std::flush;
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if (image->isImageTranslucent()) {
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osg_stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
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osg_stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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}
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}
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}
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}
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