Added a AnimationPathCallback which can update both a MatrixTransform and a

PositionAttitudeTransform, removed the equivialnt callbacks once found in these
transform classes.

Changed the NodeCallback class so its derived from osg::Object instead of
osg::Referenced to allow it to be saved out in the .osg format.

Added support for Update and Cull callbacks into the .osg file format.

Added support for AnimationPathCallback into the .osg file format.
This commit is contained in:
Robert Osfield
2003-01-02 20:10:04 +00:00
parent 6ee563ad55
commit fe64942c54
21 changed files with 296 additions and 322 deletions

View File

@@ -143,7 +143,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
positioned->addChild(glider);
osg::PositionAttitudeTransform* xform = new osg::PositionAttitudeTransform;
xform->setUpdateCallback(new osg::PositionAttitudeTransform::AnimationPathCallback(animationPath,0.0,1.0));
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0,1.0));
xform->addChild(positioned);
model->addChild(xform);
@@ -164,7 +164,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
positioned->addChild(cessna);
osg::MatrixTransform* xform = new osg::MatrixTransform;
xform->setUpdateCallback(new osg::MatrixTransform::AnimationPathCallback(animationPath,0.0f,2.0));
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0));
xform->addChild(positioned);
model->addChild(xform);

View File

@@ -124,7 +124,7 @@ osg::Node* createLights(osg::BoundingBox& bb,osg::StateSet* rootStateSet)
animationPath->insert(8.0,osg::AnimationPath::ControlPoint(bb.corner(0)));
animationPath->setLoopMode(osg::AnimationPath::SWING);
mt->setUpdateCallback(new osg::MatrixTransform::AnimationPathCallback(animationPath));
mt->setUpdateCallback(new osg::AnimationPathCallback(animationPath));
}
// create marker for point light.

View File

@@ -248,7 +248,7 @@ class MyGeometryCallback :
osg::Vec3* end = begin+count;
for (osg::Vec3* itr=begin;itr<end;++itr)
{
osg::Vec3 dv(*itr-_origin);
osg::Vepc3 dv(*itr-_origin);
osg::Vec3 local(dv*_xAxis,dv*_yAxis,dv*_zAxis);
local.z() = local.x()*_amplitude*

View File

@@ -138,7 +138,7 @@ osg::Node* createMovingModel(const osg::Vec3& center, float radius)
positioned->addChild(cessna);
osg::MatrixTransform* xform = new osg::MatrixTransform;
xform->setUpdateCallback(new osg::MatrixTransform::AnimationPathCallback(animationPath,0.0f,2.0));
xform->setUpdateCallback(new osg::AnimationPathCallback(animationPath,0.0f,2.0));
xform->addChild(positioned);
model->addChild(xform);

View File

@@ -1,5 +1,6 @@
#include <osg/AnimationPath>
#include <osg/NodeVisitor>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
using namespace osg;
@@ -67,3 +68,43 @@ bool AnimationPath::getInterpolatedControlPoint(double time,ControlPoint& contro
}
return true;
}
void AnimationPathCallback::operator()(Node* node, NodeVisitor* nv)
{
if (_animationPath.valid() &&
nv->getVisitorType()==NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp())
{
double time = nv->getFrameStamp()->getReferenceTime();
if (_firstTime==0.0) _firstTime = time;
_animationTime = ((time-_firstTime)-_timeOffset)*_timeMultiplier;
node->accept(*this);
}
// must call any nested node callbacks and continue subgraph traversal.
NodeCallback::traverse(node,nv);
}
void AnimationPathCallback::apply(MatrixTransform& mt)
{
Matrix matrix;
if (_animationPath->getMatrix(_animationTime,matrix))
{
mt.setMatrix(matrix);
}
}
void AnimationPathCallback::apply(PositionAttitudeTransform& pat)
{
AnimationPath::ControlPoint cp;
if (_animationPath->getInterpolatedControlPoint(_animationTime,cp))
{
pat.setPosition(cp._position);
pat.setAttitude(cp._rotation);
}
}

View File

@@ -13,10 +13,8 @@ MatrixTransform::MatrixTransform(const MatrixTransform& transform,const CopyOp&
Transform(transform,copyop),
_matrix(new Matrix(*transform._matrix)),
_inverse(new Matrix(*transform._inverse)),
_inverseDirty(transform._inverseDirty),
_animationPath(dynamic_cast<AnimationPath*>(copyop(transform._animationPath.get())))
_inverseDirty(transform._inverseDirty)
{
if (_animationPath.valid()) setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
}
MatrixTransform::MatrixTransform(const Matrix& mat )
@@ -33,38 +31,30 @@ MatrixTransform::~MatrixTransform()
{
}
void MatrixTransform::traverse(NodeVisitor& nv)
bool MatrixTransform::computeLocalToWorldMatrix(Matrix& matrix,NodeVisitor*) const
{
// if app traversal update the frame count.
if (_animationPath.valid() &&
nv.getVisitorType()==NodeVisitor::UPDATE_VISITOR &&
nv.getFrameStamp())
if (_referenceFrame==RELATIVE_TO_PARENTS)
{
double time = nv.getFrameStamp()->getReferenceTime();
_animationPath->getMatrix(time,*_matrix);
matrix.preMult(*_matrix);
}
// must call any nested node callbacks and continue subgraph traversal.
Transform::traverse(nv);
else // absolute
{
matrix = *_matrix;
}
return true;
}
void MatrixTransform::AnimationPathCallback::operator()(Node* node, NodeVisitor* nv)
bool MatrixTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVisitor*) const
{
MatrixTransform* mt = dynamic_cast<MatrixTransform*>(node);
if (mt &&
_animationPath.valid() &&
nv->getVisitorType()==NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp())
const Matrix& inverse = getInverseMatrix();
if (_referenceFrame==RELATIVE_TO_PARENTS)
{
double time = nv->getFrameStamp()->getReferenceTime();
if (_firstTime==0.0) _firstTime = time;
Matrix matrix;
if (_animationPath->getMatrix(((time-_firstTime)-_timeOffset)*_timeMultiplier,matrix))
{
mt->setMatrix(matrix);
}
matrix.postMult(inverse);
}
// must call any nested node callbacks and continue subgraph traversal.
traverse(node,nv);
else // absolute
{
matrix = inverse;
}
return true;
}

View File

@@ -9,7 +9,6 @@ NodeVisitor::NodeVisitor(TraversalMode tm)
_visitorType = NODE_VISITOR;
_traversalNumber = -1;
_traversalVisitor = NULL;
_traversalMode = tm;
_traversalMask = 0xffffffff;
_nodeMaskOverride = 0x0;
@@ -20,7 +19,6 @@ NodeVisitor::NodeVisitor(VisitorType type,TraversalMode tm)
_visitorType = type;
_traversalNumber = -1;
_traversalVisitor = NULL;
_traversalMode = tm;
_traversalMask = 0xffffffff;
_nodeMaskOverride = 0x0;
@@ -32,32 +30,6 @@ NodeVisitor::~NodeVisitor()
// if (_traversalVisitor) detach from _traversalVisitor;
}
void NodeVisitor::setTraversalMode(TraversalMode mode)
{
if (_traversalMode==mode) return;
if (mode==TRAVERSE_VISITOR)
{
if (_traversalVisitor==NULL) _traversalMode = TRAVERSE_NONE;
else _traversalMode = TRAVERSE_VISITOR;
}
else
{
if (_traversalVisitor.valid()) _traversalVisitor=NULL;
_traversalMode = mode;
}
}
void NodeVisitor::setTraversalVisitor(NodeVisitor* nv)
{
if (_traversalVisitor==nv) return;
_traversalVisitor = nv;
if (_traversalVisitor.valid()) _traversalMode = TRAVERSE_VISITOR;
else _traversalMode = TRAVERSE_NONE;
}
class TransformVisitor : public NodeVisitor
{
public:

View File

@@ -40,24 +40,3 @@ bool PositionAttitudeTransform::computeWorldToLocalMatrix(Matrix& matrix,NodeVis
}
return true;
}
void PositionAttitudeTransform::AnimationPathCallback::operator()(Node* node, NodeVisitor* nv)
{
PositionAttitudeTransform* pat = dynamic_cast<PositionAttitudeTransform*>(node);
if (pat &&
_animationPath.valid() &&
nv->getVisitorType()==NodeVisitor::UPDATE_VISITOR &&
nv->getFrameStamp())
{
double time = nv->getFrameStamp()->getReferenceTime();
if (_firstTime==0.0) _firstTime = time;
AnimationPath::ControlPoint cp;
if (_animationPath->getInterpolatedControlPoint(((time-_firstTime)-_timeOffset)*_timeMultiplier,cp))
{
pat->setPosition(cp._position);
pat->setAttitude(cp._rotation);
}
}
// must call any nested node callbacks and continue subgraph traversal.
traverse(node,nv);
}

View File

@@ -24,6 +24,8 @@ FltFile::FltFile(
TexturePool* pTexturePool,
MaterialPool* pMaterialPool)
{
_useTextureAlphaForTransparancyBinning = true;
if (pColorPool)
{
// use external color palette, ignore internal
@@ -91,6 +93,7 @@ osg::Node* FltFile::readNode(const std::string& fileName)
osg::Group* FltFile::convert()
{
ConvertFromFLT visit;
visit.setUseTextureAlphaForTransparancyBinning(getUseTextureAlphaForTransparancyBinning());
return visit.convert(getHeaderRecord());
}

View File

@@ -44,6 +44,9 @@ class FltFile : public osg::Referenced
inline const bool useInternalTexturePalette() const { return _useInternalTexturePalette; }
inline const bool useInternalMaterialPalette() const { return _useInternalMaterialPalette; }
void setUseTextureAlphaForTransparancyBinning(bool flag) { _useTextureAlphaForTransparancyBinning=flag; }
bool getUseTextureAlphaForTransparancyBinning() const { return _useTextureAlphaForTransparancyBinning; }
int getFlightVersion() const;
inline HeaderRecord* getHeaderRecord() { return _headerRecord.get(); }
@@ -61,6 +64,7 @@ class FltFile : public osg::Referenced
bool _useInternalColorPalette;
bool _useInternalTexturePalette;
bool _useInternalMaterialPalette;
bool _useTextureAlphaForTransparancyBinning;
std::string _directory;

View File

@@ -20,14 +20,19 @@ osgDB::ReaderWriter::ReadResult ReaderWriterFLT::readObject(const std::string& f
}
osgDB::ReaderWriter::ReadResult ReaderWriterFLT::readNode(const std::string& fileName, const osgDB::ReaderWriter::Options*)
osgDB::ReaderWriter::ReadResult ReaderWriterFLT::readNode(const std::string& fileName, const osgDB::ReaderWriter::Options* options)
{
if( !acceptsExtension(osgDB::getFileExtension(fileName) ))
return ReadResult::FILE_NOT_HANDLED;
osg::ref_ptr<FltFile> read = new FltFile;
if (options)
{
read->setUseTextureAlphaForTransparancyBinning(options->getOptionString().find("noTextureAlphaForTransparancyBinning")!=std::string::npos);
}
osg::Node* node = read.get()->readNode(fileName);
osg::Node* node = read->readNode(fileName);
if (node) return node;
else return ReadResult::FILE_NOT_HANDLED;
}

View File

@@ -77,6 +77,7 @@ ConvertFromFLT::ConvertFromFLT() :
_wObjTransparency = 0;
_nSubfaceLevel = 0;
_unitScale = 1.0;
_useTextureAlphaForTranspancyBinning = true;
_bHdrRgbMode = false;
}
@@ -1180,7 +1181,7 @@ void ConvertFromFLT::setTexture ( FaceRecord *rec, SFace *pSFace, osg::StateSet
if (osgTexture)
{
osg::Image* osgImage = osgTexture->getImage();
if (osgImage->isImageTranslucent()) bBlend = true;
if (getUseTextureAlphaForTransparancyBinning() && osgImage->isImageTranslucent()) bBlend = true;
}

View File

@@ -153,6 +153,10 @@ class ConvertFromFLT
int visitVertexList(GeoSetBuilder* pParent, VertexListRecord* rec);
int visitLocalVertexPool(GeoSetBuilder* pBuilder, LocalVertexPoolRecord* rec);
void setUseTextureAlphaForTransparancyBinning(bool flag) { _useTextureAlphaForTranspancyBinning=flag; }
bool getUseTextureAlphaForTransparancyBinning() const { return _useTextureAlphaForTranspancyBinning; }
private:
int addMeshPrimitives ( osg::Group &osgParent, GeoSetBuilder *pBuilder, MeshRecord *rec );
@@ -188,6 +192,7 @@ class ConvertFromFLT
double _unitScale;
bool _bHdrRgbMode;
osg::Vec4 _faceColor;
bool _useTextureAlphaForTranspancyBinning;
osg::Group* _osgParent;
};

View File

@@ -61,85 +61,45 @@ bool AnimationPath_readLocalData(osg::Object &obj, osgDB::Input &fr)
if (fr.matchSequence("ControlPoints {"))
{
int entry = fr[1].getNoNestedBrackets();
int entry = fr[0].getNoNestedBrackets();
fr += 2;
float fTime = -1;
osg::AnimationPath::ControlPoint CtrlPoint;
bool bPosParsed = false;
bool bRotParsed = false;
bool bScaleParsed = false;
float time;
Vec3 position,scale;
Quat rotation;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
bool handled=false;
if (fr[0].matchWord("Time") &&
fr[1].isFloat())
if (fr[0].getFloat(time) &&
fr[1].getFloat(position[0]) &&
fr[2].getFloat(position[1]) &&
fr[3].getFloat(position[2]) &&
fr[4].getFloat(rotation[0]) &&
fr[5].getFloat(rotation[1]) &&
fr[6].getFloat(rotation[2]) &&
fr[7].getFloat(rotation[3]) &&
fr[8].getFloat(scale[0]) &&
fr[9].getFloat(scale[1]) &&
fr[10].getFloat(scale[2]))
{
if (bPosParsed || bRotParsed || bScaleParsed)
{
ap->insert(fTime, CtrlPoint);
bPosParsed = false;
bRotParsed = false;
bScaleParsed = false;
}
fr[1].getFloat(fTime);
fr+=2;
handled = true;
}
Vec3 vec3;
if (fr[0].matchWord("Position") &&
fr[1].getFloat(vec3[0]) &&
fr[2].getFloat(vec3[1]) &&
fr[3].getFloat(vec3[2]))
{
CtrlPoint._position = vec3;
fr+=4;
bPosParsed = true;
handled = true;
osg::AnimationPath::ControlPoint ctrlPoint;
ctrlPoint._position = position;
ctrlPoint._rotation = rotation;
ctrlPoint._scale = scale;
ap->insert(time, ctrlPoint);
fr+=11;
}
Vec4 vec4;
if (fr[0].matchWord("Rotation") &&
fr[1].getFloat(vec4[0]) &&
fr[2].getFloat(vec4[1]) &&
fr[3].getFloat(vec4[2]) &&
fr[4].getFloat(vec4[3]))
{
CtrlPoint._rotation.makeRotate(vec4[0], vec4[1], vec4[2], vec4[3]);
fr+=5;
bRotParsed = true;
handled = true;
}
if (fr[0].matchWord("Scale") &&
fr[1].getFloat(vec3[0]) &&
fr[2].getFloat(vec3[1]) &&
fr[3].getFloat(vec3[2]))
{
CtrlPoint._scale = vec3;
fr+=4;
bScaleParsed = true;
handled = true;
}
if (!handled) fr.advanceOverCurrentFieldOrBlock();
else fr.advanceOverCurrentFieldOrBlock();
}
// If all values have been parsed in
if (bPosParsed && bRotParsed && bScaleParsed)
{
ap->insert(fTime, CtrlPoint);
}
itAdvanced = true;
}
@@ -171,43 +131,11 @@ bool AnimationPath_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
fw.indent() << "ControlPoints {"<< std::endl;
fw.moveIn();
bool bPosSet = false;
bool bRotSet = false;
bool bScaleSet = false;
AnimationPath::TimeControlPointMap::const_iterator itr;
for (itr=tcpm.begin();
for (AnimationPath::TimeControlPointMap::const_iterator itr=tcpm.begin();
itr!=tcpm.end();
++itr)
{
if (itr->second._position != Vec3(0,0,0))
bPosSet = true;
if (itr->second._rotation.asVec4() != Vec4(0,0,0,1))
bRotSet = true;
if (itr->second._scale != Vec3(1,1,1))
bScaleSet = true;
}
for (itr=tcpm.begin();
itr!=tcpm.end();
++itr)
{
Vec4 Rot;
fw.indent() << "Time " << itr->first;
if (bPosSet)
fw << " Position " << itr->second._position;
if (bRotSet)
{
itr->second._rotation.getRotate (Rot[0], Rot[1], Rot[2], Rot[3]);
fw << " Rotation " << Rot;
}
if (bScaleSet)
fw << " Scale " << itr->second._scale;
fw << std::endl;
fw.indent() << itr->first << " " << itr->second._position << " " << itr->second._rotation << " " << itr->second._scale << std::endl;
}
@@ -216,3 +144,51 @@ bool AnimationPath_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
return true;
}
// forward declare functions to use later.
bool AnimationPathCallback_readLocalData(osg::Object &obj, osgDB::Input &fr);
bool AnimationPathCallback_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
// register the read and write functions with the osgDB::Registry.
osgDB::RegisterDotOsgWrapperProxy AnimationPathCallback_Proxy
(
new osg::AnimationPathCallback,
"AnimationPathCallback",
"Object AnimationPathCallback",
AnimationPathCallback_readLocalData,
AnimationPathCallback_writeLocalData,
DotOsgWrapper::READ_AND_WRITE
);
bool AnimationPathCallback_readLocalData(osg::Object &obj, osgDB::Input &fr)
{
osg::AnimationPathCallback *apc = dynamic_cast<osg::AnimationPathCallback*>(&obj);
if (!apc) return false;
static osg::ref_ptr<osg::AnimationPath> s_path = new osg::AnimationPath;
ref_ptr<osg::Object> object = fr.readObjectOfType(*s_path);
osg::AnimationPath* animpath = dynamic_cast<osg::AnimationPath*>(object.get());
if (animpath) apc->setAnimationPath(animpath);
bool itrAdvanced = object.valid();
return itrAdvanced;
}
bool AnimationPathCallback_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
{
const osg::AnimationPathCallback* apc = dynamic_cast<const osg::AnimationPathCallback*>(&obj);
if (!apc) return false;
if (apc->getAnimationPath())
{
fw.writeObject(*(apc->getAnimationPath()));
}
return true;
}

View File

@@ -1,8 +1,8 @@
#include "osg/MatrixTransform"
#include <osg/MatrixTransform>
#include "osgDB/Registry"
#include "osgDB/Input"
#include "osgDB/Output"
#include <osgDB/Registry>
#include <osgDB/Input>
#include <osgDB/Output>
using namespace osg;
using namespace osgDB;
@@ -68,22 +68,6 @@ bool MatrixTransform_readLocalData(Object& obj, Input& fr)
iteratorAdvanced = true;
}
if (fr[0].matchWord("AnimationPath"))
{
static osg::ref_ptr<osg::AnimationPath> prototype = new osg::AnimationPath;
osg::ref_ptr<osg::Object> object = fr.readObjectOfType(*prototype);
osg::AnimationPath* path = dynamic_cast<osg::AnimationPath*>(object.get());
if (path)
{
transform.setAnimationPath(path);
}
else
{
osg::Node* node = dynamic_cast<osg::Node*>(object.get());
if (node) transform.addChild(node);
}
}
return iteratorAdvanced;
}
@@ -94,10 +78,5 @@ bool MatrixTransform_writeLocalData(const Object& obj, Output& fw)
fw.writeObject(transform.getMatrix());
if (transform.getAnimationPath())
{
fw.writeObject(*transform.getAnimationPath());
}
return true;
}

View File

@@ -95,6 +95,37 @@ bool Node_readLocalData(Object& obj, Input& fr)
}
static ref_ptr<NodeCallback> s_nodecallback = new osg::NodeCallback;
while (fr.matchSequence("UpdateCallback {"))
{
int entry = fr[0].getNoNestedBrackets();
fr += 2;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
NodeCallback* nodecallback = dynamic_cast<NodeCallback*>(fr.readObjectOfType(*s_nodecallback));
if (nodecallback) node.setUpdateCallback(nodecallback);
else ++fr;
}
iteratorAdvanced = true;
}
while (fr.matchSequence("CullCallback {"))
{
int entry = fr[0].getNoNestedBrackets();
fr += 2;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
NodeCallback* nodecallback = dynamic_cast<NodeCallback*>(fr.readObjectOfType(*s_nodecallback));
if (nodecallback) node.setUpdateCallback(nodecallback);
else ++fr;
}
iteratorAdvanced = true;
}
return iteratorAdvanced;
}
@@ -147,6 +178,24 @@ bool Node_writeLocalData(const Object& obj, Output& fw)
{
fw.writeObject(*node.getStateSet());
}
if (node.getUpdateCallback())
{
fw.indent() << "UpdateCallbacks {" << std::endl;
fw.moveIn();
fw.writeObject(*node.getUpdateCallback());
fw.moveOut();
fw.indent() << "}" << std::endl;
}
if (node.getCullCallback())
{
fw.indent() << "CullCallbacks {" << std::endl;
fw.moveIn();
fw.writeObject(*node.getCullCallback());
fw.moveOut();
fw.indent() << "}" << std::endl;
}
return true;
}