Added a AnimationPathCallback which can update both a MatrixTransform and a
PositionAttitudeTransform, removed the equivialnt callbacks once found in these transform classes. Changed the NodeCallback class so its derived from osg::Object instead of osg::Referenced to allow it to be saved out in the .osg format. Added support for Update and Cull callbacks into the .osg file format. Added support for AnimationPathCallback into the .osg file format.
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@@ -61,85 +61,45 @@ bool AnimationPath_readLocalData(osg::Object &obj, osgDB::Input &fr)
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if (fr.matchSequence("ControlPoints {"))
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{
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int entry = fr[1].getNoNestedBrackets();
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int entry = fr[0].getNoNestedBrackets();
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fr += 2;
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float fTime = -1;
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osg::AnimationPath::ControlPoint CtrlPoint;
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bool bPosParsed = false;
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bool bRotParsed = false;
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bool bScaleParsed = false;
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float time;
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Vec3 position,scale;
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Quat rotation;
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while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
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{
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bool handled=false;
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if (fr[0].matchWord("Time") &&
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fr[1].isFloat())
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if (fr[0].getFloat(time) &&
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fr[1].getFloat(position[0]) &&
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fr[2].getFloat(position[1]) &&
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fr[3].getFloat(position[2]) &&
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fr[4].getFloat(rotation[0]) &&
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fr[5].getFloat(rotation[1]) &&
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fr[6].getFloat(rotation[2]) &&
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fr[7].getFloat(rotation[3]) &&
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fr[8].getFloat(scale[0]) &&
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fr[9].getFloat(scale[1]) &&
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fr[10].getFloat(scale[2]))
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{
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if (bPosParsed || bRotParsed || bScaleParsed)
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{
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ap->insert(fTime, CtrlPoint);
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bPosParsed = false;
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bRotParsed = false;
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bScaleParsed = false;
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}
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fr[1].getFloat(fTime);
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fr+=2;
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handled = true;
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}
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Vec3 vec3;
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if (fr[0].matchWord("Position") &&
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fr[1].getFloat(vec3[0]) &&
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fr[2].getFloat(vec3[1]) &&
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fr[3].getFloat(vec3[2]))
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{
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CtrlPoint._position = vec3;
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fr+=4;
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bPosParsed = true;
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handled = true;
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osg::AnimationPath::ControlPoint ctrlPoint;
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ctrlPoint._position = position;
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ctrlPoint._rotation = rotation;
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ctrlPoint._scale = scale;
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ap->insert(time, ctrlPoint);
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fr+=11;
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}
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Vec4 vec4;
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if (fr[0].matchWord("Rotation") &&
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fr[1].getFloat(vec4[0]) &&
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fr[2].getFloat(vec4[1]) &&
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fr[3].getFloat(vec4[2]) &&
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fr[4].getFloat(vec4[3]))
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{
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CtrlPoint._rotation.makeRotate(vec4[0], vec4[1], vec4[2], vec4[3]);
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fr+=5;
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bRotParsed = true;
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handled = true;
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}
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if (fr[0].matchWord("Scale") &&
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fr[1].getFloat(vec3[0]) &&
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fr[2].getFloat(vec3[1]) &&
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fr[3].getFloat(vec3[2]))
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{
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CtrlPoint._scale = vec3;
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fr+=4;
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bScaleParsed = true;
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handled = true;
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}
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if (!handled) fr.advanceOverCurrentFieldOrBlock();
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else fr.advanceOverCurrentFieldOrBlock();
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}
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// If all values have been parsed in
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if (bPosParsed && bRotParsed && bScaleParsed)
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{
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ap->insert(fTime, CtrlPoint);
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}
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itAdvanced = true;
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}
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@@ -171,43 +131,11 @@ bool AnimationPath_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
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fw.indent() << "ControlPoints {"<< std::endl;
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fw.moveIn();
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bool bPosSet = false;
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bool bRotSet = false;
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bool bScaleSet = false;
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AnimationPath::TimeControlPointMap::const_iterator itr;
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for (itr=tcpm.begin();
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for (AnimationPath::TimeControlPointMap::const_iterator itr=tcpm.begin();
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itr!=tcpm.end();
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++itr)
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{
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if (itr->second._position != Vec3(0,0,0))
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bPosSet = true;
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if (itr->second._rotation.asVec4() != Vec4(0,0,0,1))
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bRotSet = true;
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if (itr->second._scale != Vec3(1,1,1))
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bScaleSet = true;
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}
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for (itr=tcpm.begin();
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itr!=tcpm.end();
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++itr)
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{
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Vec4 Rot;
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fw.indent() << "Time " << itr->first;
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if (bPosSet)
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fw << " Position " << itr->second._position;
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if (bRotSet)
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{
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itr->second._rotation.getRotate (Rot[0], Rot[1], Rot[2], Rot[3]);
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fw << " Rotation " << Rot;
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}
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if (bScaleSet)
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fw << " Scale " << itr->second._scale;
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fw << std::endl;
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fw.indent() << itr->first << " " << itr->second._position << " " << itr->second._rotation << " " << itr->second._scale << std::endl;
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}
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@@ -216,3 +144,51 @@ bool AnimationPath_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
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return true;
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}
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// forward declare functions to use later.
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bool AnimationPathCallback_readLocalData(osg::Object &obj, osgDB::Input &fr);
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bool AnimationPathCallback_writeLocalData(const osg::Object &obj, osgDB::Output &fw);
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// register the read and write functions with the osgDB::Registry.
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osgDB::RegisterDotOsgWrapperProxy AnimationPathCallback_Proxy
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(
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new osg::AnimationPathCallback,
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"AnimationPathCallback",
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"Object AnimationPathCallback",
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AnimationPathCallback_readLocalData,
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AnimationPathCallback_writeLocalData,
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DotOsgWrapper::READ_AND_WRITE
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);
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bool AnimationPathCallback_readLocalData(osg::Object &obj, osgDB::Input &fr)
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{
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osg::AnimationPathCallback *apc = dynamic_cast<osg::AnimationPathCallback*>(&obj);
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if (!apc) return false;
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static osg::ref_ptr<osg::AnimationPath> s_path = new osg::AnimationPath;
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ref_ptr<osg::Object> object = fr.readObjectOfType(*s_path);
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osg::AnimationPath* animpath = dynamic_cast<osg::AnimationPath*>(object.get());
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if (animpath) apc->setAnimationPath(animpath);
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bool itrAdvanced = object.valid();
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return itrAdvanced;
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}
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bool AnimationPathCallback_writeLocalData(const osg::Object &obj, osgDB::Output &fw)
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{
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const osg::AnimationPathCallback* apc = dynamic_cast<const osg::AnimationPathCallback*>(&obj);
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if (!apc) return false;
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if (apc->getAnimationPath())
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{
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fw.writeObject(*(apc->getAnimationPath()));
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}
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return true;
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}
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