refactor: remove totally VertexInfluence (renamed BoneInfluenceList) everywhere
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@@ -136,10 +136,6 @@ void initVertexMap(osgAnimation::Bone* b0,
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{
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osgAnimation::VertexInfluenceMap* vim = new osgAnimation::VertexInfluenceMap;
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(*vim)[b0->getName()].setBoneName(b0->getName());
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(*vim)[b1->getName()].setBoneName(b1->getName());
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(*vim)[b2->getName()].setBoneName(b2->getName());
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for (int i = 0; i < (int)array->size(); i++)
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{
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float val = (*array)[i][0];
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