refactor: remove totally VertexInfluence (renamed BoneInfluenceList) everywhere

This commit is contained in:
Julien Valentin
2017-08-30 11:12:17 +02:00
parent fae9729560
commit fe99b568a0
9 changed files with 53 additions and 72 deletions

View File

@@ -136,10 +136,6 @@ void initVertexMap(osgAnimation::Bone* b0,
{
osgAnimation::VertexInfluenceMap* vim = new osgAnimation::VertexInfluenceMap;
(*vim)[b0->getName()].setBoneName(b0->getName());
(*vim)[b1->getName()].setBoneName(b1->getName());
(*vim)[b2->getName()].setBoneName(b2->getName());
for (int i = 0; i < (int)array->size(); i++)
{
float val = (*array)[i][0];