refactor: remove totally VertexInfluence (renamed BoneInfluenceList) everywhere
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@@ -36,8 +36,8 @@ void VertexInfluenceMap::normalize(unsigned int numvert) {
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std::vector<PerVertWeights > localstore;
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localstore.resize(numvert);
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for(VertexInfluenceMap::iterator mapit=this->begin(); mapit!=this->end(); ++mapit) {
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BoneInfluenceList &curvecinf=mapit->second;
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for(BoneInfluenceList::iterator curinf=curvecinf.begin(); curinf!=curvecinf.end(); ++curinf) {
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IndexWeightList &curvecinf=mapit->second;
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for(IndexWeightList::iterator curinf=curvecinf.begin(); curinf!=curvecinf.end(); ++curinf) {
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IndexWeight& inf=*curinf;
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localstore[inf.first].first+=inf.second;
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localstore[inf.first].second.push_back(&inf.second);
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@@ -65,14 +65,16 @@ void VertexInfluenceMap::cullInfluenceCountPerVertex(unsigned int numbonepervert
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typedef std::set<BoneWeight,invweight_ordered > BoneWeightOrdered;
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std::map<int,BoneWeightOrdered > tempVec2Bones;
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for(VertexInfluenceMap::iterator mapit=this->begin(); mapit!=this->end(); ++mapit) {
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BoneInfluenceList &curvecinf=mapit->second;
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for(BoneInfluenceList::iterator curinf=curvecinf.begin(); curinf!=curvecinf.end(); ++curinf) {
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for(VertexInfluenceMap::iterator mapit=this->begin(); mapit!=this->end(); ++mapit)
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{
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const std::string& bonename=mapit->first;
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IndexWeightList &curvecinf=mapit->second;
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for(IndexWeightList::iterator curinf=curvecinf.begin(); curinf!=curvecinf.end(); ++curinf) {
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IndexWeight& inf=*curinf;
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if( curvecinf.getBoneName().empty()) {
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if( bonename.empty()) {
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OSG_WARN << "VertexInfluenceSet::buildVertex2BoneList warning vertex " << inf.first << " is not assigned to a bone" << std::endl;
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}
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else if(inf.second>minweight)tempVec2Bones[inf.first].insert(BoneWeight(curvecinf.getBoneName(), inf.second));
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else if(inf.second>minweight)tempVec2Bones[inf.first].insert(BoneWeight(bonename, inf.second));
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}
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}
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this->clear();
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@@ -87,15 +89,13 @@ void VertexInfluenceMap::cullInfluenceCountPerVertex(unsigned int numbonepervert
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if(sum>1e-4){
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sum=1.0f/sum;
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
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BoneInfluenceList & inf= (*this)[bwit->getBoneName()];
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inf.setBoneName(bwit->getBoneName());
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IndexWeightList & inf= (*this)[bwit->getBoneName()];
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inf.push_back(IndexWeight(mapit->first, bwit->getWeight()*sum));
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}
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}
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}else{
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for(BoneWeightOrdered::iterator bwit=bwset.begin(); bwit!=bwset.end(); ++bwit) {
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BoneInfluenceList & inf= (*this)[bwit->getBoneName()];
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inf.setBoneName(bwit->getBoneName());
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IndexWeightList & inf= (*this)[bwit->getBoneName()];
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inf.push_back(IndexWeight(mapit->first,bwit->getWeight()));
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}
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@@ -110,17 +110,17 @@ void VertexInfluenceMap::computePerVertexInfluenceList(std::vector<BoneWeightLis
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it != end();
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++it)
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{
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const BoneInfluenceList& inflist = it->second;
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if (inflist.getBoneName().empty()) {
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OSG_WARN << "RigTransformSoftware::VertexInfluenceMap contains unamed bone BoneInfluenceList" << std::endl;
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const IndexWeightList& inflist = it->second;
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if (it->first.empty()) {
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OSG_WARN << "RigTransformSoftware::VertexInfluenceMap contains unamed bone IndexWeightList" << std::endl;
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}
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for(BoneInfluenceList::const_iterator infit=inflist.begin(); infit!=inflist.end(); ++infit)
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for(IndexWeightList::const_iterator infit=inflist.begin(); infit!=inflist.end(); ++infit)
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{
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const IndexWeight &iw = *infit;
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const unsigned int &index = iw.getIndex();
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float weight = iw.getWeight();
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vertex2Bones[index].push_back(BoneWeight(inflist.getBoneName(), weight));;
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vertex2Bones[index].push_back(BoneWeight(it->first, weight));;
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}
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}
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}
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