refactor: remove totally VertexInfluence (renamed BoneInfluenceList) everywhere
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@@ -804,17 +804,16 @@ bool RigGeometry_readLocalData(Object& obj, Input& fr)
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for (int i = 0; i < nbGroups; i++)
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{
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int nbVertexes = 0;
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std::string name;
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std::string bonename;
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if (fr.matchSequence("osgAnimation::VertexInfluence %s %i {"))
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{
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name = fr[1].getStr();
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bonename = fr[1].getStr();
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fr[2].getInt(nbVertexes);
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fr += 4;
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iteratorAdvanced = true;
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}
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osgAnimation::BoneInfluenceList vi;
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vi.setBoneName(name);
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osgAnimation::IndexWeightList vi;
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vi.reserve(nbVertexes);
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for (int j = 0; j < nbVertexes; j++)
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{
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@@ -833,7 +832,7 @@ bool RigGeometry_readLocalData(Object& obj, Input& fr)
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{
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fr+=1;
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}
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(*vmap)[name] = vi;
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(*vmap)[bonename] = vi;
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}
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if (!vmap->empty())
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geom.setInfluenceMap(vmap.get());
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@@ -863,8 +862,8 @@ bool RigGeometry_writeLocalData(const Object& obj, Output& fw)
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name = "Empty";
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fw.indent() << "osgAnimation::VertexInfluence \"" << name << "\" " << it->second.size() << " {" << std::endl;
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fw.moveIn();
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const osgAnimation::BoneInfluenceList& vi = it->second;
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for (osgAnimation::BoneInfluenceList::const_iterator itv = vi.begin(); itv != vi.end(); itv++)
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const osgAnimation::IndexWeightList& vi = it->second;
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for (osgAnimation::IndexWeightList::const_iterator itv = vi.begin(); itv != vi.end(); itv++)
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{
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fw.indent() << itv->first << " " << itv->second << std::endl;
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}
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@@ -14,14 +14,13 @@ static bool readInfluenceMap( osgDB::InputStream& is, osgAnimation::RigGeometry&
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unsigned int size = is.readSize(); is >> is.BEGIN_BRACKET;
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for ( unsigned int i=0; i<size; ++i )
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{
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std::string name;
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std::string bonename;
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unsigned int viSize = 0;
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is >> is.PROPERTY("VertexInfluence");
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is.readWrappedString(name);
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is.readWrappedString(bonename);
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viSize = is.readSize(); is >> is.BEGIN_BRACKET;
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osgAnimation::BoneInfluenceList vi;
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vi.setBoneName( name );
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osgAnimation::IndexWeightList vi;
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vi.reserve( viSize );
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for ( unsigned int j=0; j<viSize; ++j )
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{
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@@ -30,7 +29,7 @@ static bool readInfluenceMap( osgDB::InputStream& is, osgAnimation::RigGeometry&
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is >> index >> weight;
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vi.push_back( osgAnimation::IndexWeight(index, weight) );
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}
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(*map)[name] = vi;
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(*map)[bonename] = vi;
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is >> is.END_BRACKET;
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}
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is >> is.END_BRACKET;
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@@ -47,14 +46,14 @@ static bool writeInfluenceMap( osgDB::OutputStream& os, const osgAnimation::RigG
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itr!=map->end(); ++itr )
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{
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std::string name = itr->first;
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const osgAnimation::BoneInfluenceList& vi = itr->second;
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const osgAnimation::IndexWeightList& vi = itr->second;
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if ( name.empty() ) name = "Empty";
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os << os.PROPERTY("VertexInfluence");
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os.writeWrappedString(name);
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os.writeSize(vi.size()) ; os << os.BEGIN_BRACKET << std::endl;
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for ( osgAnimation::BoneInfluenceList::const_iterator vitr=vi.begin();
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for ( osgAnimation::IndexWeightList::const_iterator vitr=vi.begin();
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vitr != vi.end(); ++vitr )
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{
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os << vitr->first << vitr->second << std::endl;
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