glFramebufferTexture2DMultisample added to GLExtensions
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@@ -656,6 +656,8 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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// FrameBuferObject
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bool isFrameBufferObjectSupported;
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bool isPackedDepthStencilSupported;
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bool isMultisampledRenderToTextureSupported;
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bool isRenderbufferMultisampleSupported() const { return glRenderbufferStorageMultisample != 0; }
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bool isRenderbufferMultisampleCoverageSupported() const { return glRenderbufferStorageMultisampleCoverageNV != 0; }
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@@ -672,6 +674,7 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
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void (GL_APIENTRY * glFramebufferTexture1D) (GLenum, GLenum, GLenum, GLuint, GLint);
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void (GL_APIENTRY * glFramebufferTexture2D) (GLenum, GLenum, GLenum, GLuint, GLint);
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void (GL_APIENTRY * glFramebufferTexture2DMultisample) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
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void (GL_APIENTRY * glFramebufferTexture3D) (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
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void (GL_APIENTRY * glFramebufferTexture) (GLenum, GLenum, GLint, GLint);
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void (GL_APIENTRY * glFramebufferTextureLayer) (GLenum, GLenum, GLuint, GLint, GLint);
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