glFramebufferTexture2DMultisample added to GLExtensions

This commit is contained in:
konstantin.matveyev
2019-10-31 18:59:04 +03:00
parent 27e3f57da2
commit fefabb6c2b
2 changed files with 6 additions and 0 deletions

View File

@@ -656,6 +656,8 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
// FrameBuferObject
bool isFrameBufferObjectSupported;
bool isPackedDepthStencilSupported;
bool isMultisampledRenderToTextureSupported;
bool isRenderbufferMultisampleSupported() const { return glRenderbufferStorageMultisample != 0; }
bool isRenderbufferMultisampleCoverageSupported() const { return glRenderbufferStorageMultisampleCoverageNV != 0; }
@@ -672,6 +674,7 @@ class OSG_EXPORT GLExtensions : public osg::Referenced
void (GL_APIENTRY * glFramebufferTexture1D) (GLenum, GLenum, GLenum, GLuint, GLint);
void (GL_APIENTRY * glFramebufferTexture2D) (GLenum, GLenum, GLenum, GLuint, GLint);
void (GL_APIENTRY * glFramebufferTexture2DMultisample) (GLenum, GLenum, GLenum, GLuint, GLint, GLsizei);
void (GL_APIENTRY * glFramebufferTexture3D) (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
void (GL_APIENTRY * glFramebufferTexture) (GLenum, GLenum, GLint, GLint);
void (GL_APIENTRY * glFramebufferTextureLayer) (GLenum, GLenum, GLuint, GLint, GLint);