glFramebufferTexture2DMultisample added to GLExtensions
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@@ -1090,6 +1090,7 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
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setGLExtensionFuncPtr(glFramebufferTexture1D, "glFramebufferTexture1D", "glFramebufferTexture1DEXT", "glFramebufferTexture1DOES", validContext);
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setGLExtensionFuncPtr(glFramebufferTexture2D, "glFramebufferTexture2D", "glFramebufferTexture2DEXT", "glFramebufferTexture2DOES", validContext);
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setGLExtensionFuncPtr(glFramebufferTexture2DMultisample, "glFramebufferTexture2DMultisample", "glFramebufferTexture2DMultisampleEXT", validContext);
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setGLExtensionFuncPtr(glFramebufferTexture3D, "glFramebufferTexture3D", "glFramebufferTexture3DEXT", "glFramebufferTexture3DOES", validContext);
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setGLExtensionFuncPtr(glFramebufferTexture, "glFramebufferTexture", "glFramebufferTextureEXT", "glFramebufferTextureOES", validContext);
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setGLExtensionFuncPtr(glFramebufferTextureLayer, "glFramebufferTextureLayer", "glFramebufferTextureLayerEXT", "glFramebufferTextureLayerOES", validContext);
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@@ -1129,6 +1130,8 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
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(isGLExtensionSupported(contextID, "GL_EXT_packed_depth_stencil")) ||
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(isGLExtensionSupported(contextID, "GL_OES_packed_depth_stencil")));
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isMultisampledRenderToTextureSupported = validContext && isGLExtensionSupported(contextID, "GL_EXT_multisampled_render_to_texture");
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//subroutine
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osg::setGLExtensionFuncPtr(glGetSubroutineUniformLocation, "glGetSubroutineUniformLocation", validContext);
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osg::setGLExtensionFuncPtr(glGetActiveSubroutineUniformName, "glGetActiveSubroutineUniformName", validContext);
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