Added Object::resizeGLObjectBuffers(uint) method to help improve the ability
to change the number of active graphics contexts on the fly during an applications life.
This commit is contained in:
@@ -278,6 +278,9 @@ class OSG_EXPORT Drawable : public Object
|
||||
*/
|
||||
virtual void compileGLObjects(RenderInfo& renderInfo) const;
|
||||
|
||||
/** Resize any per context GLObject buffers to specified size. */
|
||||
virtual void resizeGLObjectBuffers(unsigned int maxSize);
|
||||
|
||||
/** If State is non-zero, this function releases OpenGL objects for
|
||||
* the specified graphics context. Otherwise, releases OpenGL objexts
|
||||
* for all graphics contexts. */
|
||||
|
||||
Reference in New Issue
Block a user