Added Object::resizeGLObjectBuffers(uint) method to help improve the ability
to change the number of active graphics contexts on the fly during an applications life.
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@@ -220,6 +220,9 @@ class OSG_EXPORT FragmentProgram : public StateAttribute
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virtual void compileGLObjects(State& state) const { apply(state); }
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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/** release an OpenGL objects in specified graphics context if State
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object is passed, otherwise release OpenGL objexts for all graphics context if
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State object pointer == NULL.*/
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