Added Object::resizeGLObjectBuffers(uint) method to help improve the ability
to change the number of active graphics contexts on the fly during an applications life.
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@@ -142,6 +142,9 @@ class OSG_EXPORT Group : public Node
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return _children.size(); // node not found.
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}
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int maxSize);
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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* for all graphics contexts. */
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