Added Object::resizeGLObjectBuffers(uint) method to help improve the ability
to change the number of active graphics contexts on the fly during an applications life.
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@@ -299,6 +299,8 @@ class OSG_EXPORT Node : public Object
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/** Get the const compute bound callback.*/
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const ComputeBoundingSphereCallback* getComputeBoundingSphereCallback() const { return _computeBoundCallback.get(); }
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/** Resize any per context GLObject buffers to specified size. */
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virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/);
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/** If State is non-zero, this function releases any associated OpenGL objects for
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* the specified graphics context. Otherwise, releases OpenGL objexts
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