Added Object::resizeGLObjectBuffers(uint) method to help improve the ability

to change the number of active graphics contexts on the fly during an applications
life.
This commit is contained in:
Robert Osfield
2007-01-04 14:11:51 +00:00
parent 0ec854a365
commit ff195bddf5
28 changed files with 179 additions and 9 deletions

View File

@@ -63,6 +63,9 @@ class OSG_EXPORT Program : public osg::StateAttribute
virtual void compileGLObjects(osg::State& state) const;
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** release OpenGL objects in specified graphics context if State
object is passed, otherwise release OpenGL objects for all graphics context if
State object pointer NULL.*/