Added Object::resizeGLObjectBuffers(uint) method to help improve the ability

to change the number of active graphics contexts on the fly during an applications
life.
This commit is contained in:
Robert Osfield
2007-01-04 14:11:51 +00:00
parent 0ec854a365
commit ff195bddf5
28 changed files with 179 additions and 9 deletions

View File

@@ -312,10 +312,13 @@ class OSG_EXPORT StateAttribute : public Object
*/
virtual void apply(State&) const {}
/** default to nothing to compile - all state is applied immediately. */
/** Default to nothing to compile - all state is applied immediately. */
virtual void compileGLObjects(State&) const {}
/** release OpenGL objects in specified graphics context if State
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
/** Release OpenGL objects in specified graphics context if State
object is passed, otherwise release OpenGL objexts for all graphics context if
State object pointer NULL.*/
virtual void releaseGLObjects(State* =0) const {}