Added Object::resizeGLObjectBuffers(uint) method to help improve the ability

to change the number of active graphics contexts on the fly during an applications
life.
This commit is contained in:
Robert Osfield
2007-01-04 14:11:51 +00:00
parent 0ec854a365
commit ff195bddf5
28 changed files with 179 additions and 9 deletions

View File

@@ -417,6 +417,9 @@ class OSG_EXPORT StateSet : public Object
/** call compile on all StateAttributes contained within this StateSet.*/
void compileGLObjects(State& state) const;
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int maxSize);
/** call release on all StateAttributes contained within this StateSet.*/
virtual void releaseGLObjects(State* state=0) const;