Added Object::resizeGLObjectBuffers(uint) method to help improve the ability

to change the number of active graphics contexts on the fly during an applications
life.
This commit is contained in:
Robert Osfield
2007-01-04 14:11:51 +00:00
parent 0ec854a365
commit ff195bddf5
28 changed files with 179 additions and 9 deletions

View File

@@ -241,6 +241,13 @@ void Camera::detach(BufferComponent buffer)
_bufferAttachmentMap.erase(buffer);
}
void Camera::resizeGLObjectBuffers(unsigned int maxSize)
{
_renderingCache.resize(maxSize);
Transform::resizeGLObjectBuffers(maxSize);
}
void Camera::releaseGLObjects(osg::State* state) const
{
if (state) const_cast<Camera*>(this)->_renderingCache[state->getContextID()] = 0;