Added Object::resizeGLObjectBuffers(uint) method to help improve the ability

to change the number of active graphics contexts on the fly during an applications
life.
This commit is contained in:
Robert Osfield
2007-01-04 14:11:51 +00:00
parent 0ec854a365
commit ff195bddf5
28 changed files with 179 additions and 9 deletions

View File

@@ -479,6 +479,14 @@ void Drawable::compileGLObjects(RenderInfo& renderInfo) const
}
void Drawable::resizeGLObjectBuffers(unsigned int maxSize)
{
if (_stateset.valid()) _stateset->resizeGLObjectBuffers(maxSize);
if (_drawCallback.valid()) _drawCallback->resizeGLObjectBuffers(maxSize);
_globjList.resize(maxSize);
}
void Drawable::releaseGLObjects(State* state) const
{
if (_stateset.valid()) _stateset->releaseGLObjects(state);