Added Object::resizeGLObjectBuffers(uint) method to help improve the ability

to change the number of active graphics contexts on the fly during an applications
life.
This commit is contained in:
Robert Osfield
2007-01-04 14:11:51 +00:00
parent 0ec854a365
commit ff195bddf5
28 changed files with 179 additions and 9 deletions

View File

@@ -209,6 +209,18 @@ void Geode::compileDrawables(RenderInfo& renderInfo)
}
}
void Geode::resizeGLObjectBuffers(unsigned int maxSize)
{
Node::resizeGLObjectBuffers(maxSize);
for(DrawableList::const_iterator itr=_drawables.begin();
itr!=_drawables.end();
++itr)
{
(*itr)->resizeGLObjectBuffers(maxSize);
}
}
void Geode::releaseGLObjects(osg::State* state) const
{
Node::releaseGLObjects(state);