Added Object::resizeGLObjectBuffers(uint) method to help improve the ability
to change the number of active graphics contexts on the fly during an applications life.
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@@ -491,6 +491,14 @@ void Node::dirtyBound()
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}
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}
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void Node::resizeGLObjectBuffers(unsigned int maxSize)
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{
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if (_stateset.valid()) _stateset->resizeGLObjectBuffers(maxSize);
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if (_updateCallback.valid()) _updateCallback->resizeGLObjectBuffers(maxSize);
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if (_eventCallback.valid()) _eventCallback->resizeGLObjectBuffers(maxSize);
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if (_cullCallback.valid()) _cullCallback->resizeGLObjectBuffers(maxSize);
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}
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void Node::releaseGLObjects(osg::State* state) const
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{
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if (_stateset.valid()) _stateset->releaseGLObjects(state);
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