Added Object::resizeGLObjectBuffers(uint) method to help improve the ability

to change the number of active graphics contexts on the fly during an applications
life.
This commit is contained in:
Robert Osfield
2007-01-04 14:11:51 +00:00
parent 0ec854a365
commit ff195bddf5
28 changed files with 179 additions and 9 deletions

View File

@@ -196,6 +196,10 @@ Shader::Type Shader::getTypeId( const std::string& tname )
return UNDEFINED;
}
void Shader::resizeGLObjectBuffers(unsigned int maxSize)
{
_pcsList.resize(maxSize);
}
void Shader::releaseGLObjects(osg::State* state) const
{