Added Object::resizeGLObjectBuffers(uint) method to help improve the ability

to change the number of active graphics contexts on the fly during an applications
life.
This commit is contained in:
Robert Osfield
2007-01-04 14:11:51 +00:00
parent 0ec854a365
commit ff195bddf5
28 changed files with 179 additions and 9 deletions

View File

@@ -183,6 +183,11 @@ void VertexProgram::apply(State& state) const
}
}
void VertexProgram::resizeGLObjectBuffers(unsigned int maxSize)
{
_vertexProgramIDList.resize(maxSize);
}
void VertexProgram::releaseGLObjects(State* state) const
{
if (!state) const_cast<VertexProgram*>(this)->dirtyVertexProgramObject();