Introduced new osg::discardDeletedOpenGLObjects() methods, and usage of it in

GrpahicsContext::close() to handle cases where deletingOpenGLObjects is no possible,
such as when GraphicsWindowEmbedded is used.
This commit is contained in:
Robert Osfield
2008-01-08 13:24:29 +00:00
parent f3448d3307
commit ff565128af
27 changed files with 216 additions and 29 deletions

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@@ -157,6 +157,12 @@ class OSG_EXPORT BufferObject : public Object
* in the OpenGL context related to contextID.*/
static void flushDeletedBufferObjects(unsigned int contextID,double /*currentTime*/, double& availableTime);
/** dicard all the cached display list which need to be deleted
* in the OpenGL context related to contextID.
* Note, unlike flush no OpenGL calls are made, instead the handles are all removed.
* this call is useful for when an OpenGL context has been destroyed. */
static void discardDeletedBufferObjects(unsigned int contextID);
/** Extensions class which encapsulates the querying of extensions and
* associated function pointers, and provide convenience wrappers to
* check for the extensions or use the associated functions.*/

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@@ -444,6 +444,12 @@ class OSG_EXPORT Drawable : public Object
* in the OpenGL context related to contextID.*/
static void flushAllDeletedDisplayLists(unsigned int contextID);
/** Flush all the cached display list which need to be deleted
* in the OpenGL context related to contextID.
* Note, unlike flush no OpenGL calls are made, instead the handles are all removed.
* this call is useful for when an OpenGL context has been destroyed. */
static void discardAllDeletedDisplayLists(unsigned int contextID);
/** Flush the cached display list which need to be deleted
* in the OpenGL context related to contextID.*/
static void flushDeletedDisplayLists(unsigned int contextID,double& availableTime);
@@ -458,6 +464,12 @@ class OSG_EXPORT Drawable : public Object
* in the OpenGL context related to contextID.*/
static void flushDeletedVertexBufferObjects(unsigned int contextID,double currentTime, double& availableTime);
/** Flush all the cached vertex buffer objects which need to be deleted
* in the OpenGL context related to contextID.
* Note, unlike flush no OpenGL calls are made, instead the handles are all removed.
* this call is useful for when an OpenGL context has been destroyed. */
static void discardDeletedVertexBufferObjects(unsigned int contextID);
typedef unsigned int AttributeType;
enum AttributeTypes

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@@ -216,6 +216,12 @@ class OSG_EXPORT FragmentProgram : public StateAttribute
* in the OpenGL context related to contextID.*/
static void flushDeletedFragmentProgramObjects(unsigned int contextID,double currentTime, double& availableTime);
/** discard all the cached fragment programs which need to be deleted
* in the OpenGL context related to contextID.
* Note, unlike flush no OpenGL calls are made, instead the handles are all removed.
* this call is useful for when an OpenGL context has been destroyed. */
static void discardDeletedFragmentProgramObjects(unsigned int contextID);
virtual void apply(State& state) const;
virtual void compileGLObjects(State& state) const { apply(state); }

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@@ -171,6 +171,10 @@ namespace osg
* in the OpenGL context related to contextID.*/
static void flushDeletedRenderBuffers(unsigned int contextID,double currentTime, double& availableTime);
/** discard all the cached RenderBuffers which need to be deleted in the OpenGL context related to contextID.
* Note, unlike flush no OpenGL calls are made, instead the handles are all removed.
* this call is useful for when an OpenGL context has been destroyed. */
static void discardDeletedRenderBuffers(unsigned int contextID);
protected:
virtual ~RenderBuffer();
@@ -315,6 +319,10 @@ namespace osg
* in the OpenGL context related to contextID.*/
static void flushDeletedFrameBufferObjects(unsigned int contextID,double currentTime, double& availableTime);
/** discard all the cached FBOs which need to be deleted
* in the OpenGL context related to contextID.*/
static void discardDeletedFrameBufferObjects(unsigned int contextID);
protected:
virtual ~FrameBufferObject();
FrameBufferObject& operator = (const FrameBufferObject&) { return *this; }

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@@ -26,6 +26,12 @@ extern OSG_EXPORT void flushDeletedGLObjects(unsigned int contextID, double curr
* Note, must be called from a thread which has current the graphics context associated with contextID. */
extern OSG_EXPORT void flushAllDeletedGLObjects(unsigned int contextID);
/** Discard all deleted OpenGL objects.
* Note, unlike flushAllDeletedObjectObjects discard does not
* do any OpenGL calls so can be called from any thread, but as a consequence it
* also doesn't remove the associated OpenGL resource so discard should only be
* called when the associated graphics context is being/has been closed. */
extern OSG_EXPORT void discardAllDeletedGLObjects(unsigned int contextID);
}

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@@ -124,6 +124,12 @@ class OSG_EXPORT Program : public osg::StateAttribute
* in the OpenGL context related to contextID.*/
static void flushDeletedGlPrograms(unsigned int contextID,double currentTime, double& availableTime);
/** discard all the cached glPrograms which need to be deleted
* in the OpenGL context related to contextID.
* Note, unlike flush no OpenGL calls are made, instead the handles are all removed.
* this call is useful for when an OpenGL context has been destroyed. */
static void discardDeletedGlPrograms(unsigned int contextID);
struct ActiveVarInfo {
ActiveVarInfo() : _location(-1), _type(Uniform::UNDEFINED), _size(-1) {}
ActiveVarInfo( GLint loc, GLenum type, GLint size ) : _location(loc), _type(type), _size(size) {}

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@@ -114,6 +114,11 @@ class OSG_EXPORT Shader : public osg::Object
* in the OpenGL context related to contextID.*/
static void flushDeletedGlShaders(unsigned int contextID,double currentTime, double& availableTime);
/** discard all the cached glShaders which need to be deleted in the OpenGL context related to contextID.
* Note, unlike flush no OpenGL calls are made, instead the handles are all removed.
* this call is useful for when an OpenGL context has been destroyed. */
static void discardDeletedGlShaders(unsigned int contextID);
static Shader::Type getTypeId( const std::string& tname );
protected:

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@@ -886,6 +886,8 @@ class OSG_EXPORT Texture : public osg::StateAttribute
static unsigned int getMinimumNumberOfTextureObjectsToRetainInCache();
static void flushAllDeletedTextureObjects(unsigned int contextID);
static void discardAllDeletedTextureObjects(unsigned int contextID);
static void flushDeletedTextureObjects(unsigned int contextID,double currentTime, double& availableTime);

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@@ -217,6 +217,13 @@ class OSG_EXPORT VertexProgram : public StateAttribute
*/
static void flushDeletedVertexProgramObjects(unsigned int contextID,double currentTime, double& availableTime);
/** discard all the cached vertex programs which need to be deleted
* in the OpenGL context related to contextID.
* Note, unlike flush no OpenGL calls are made, instead the handles are all removed.
* this call is useful for when an OpenGL context has been destroyed.
*/
static void discardDeletedVertexProgramObjects(unsigned int contextID);
virtual void apply(State& state) const;
virtual void compileGLObjects(State& state) const { apply(state); }