Introduced new osg::discardDeletedOpenGLObjects() methods, and usage of it in

GrpahicsContext::close() to handle cases where deletingOpenGLObjects is no possible,
such as when GraphicsWindowEmbedded is used.
This commit is contained in:
Robert Osfield
2008-01-08 13:24:29 +00:00
parent f3448d3307
commit ff565128af
27 changed files with 216 additions and 29 deletions

View File

@@ -26,6 +26,12 @@ extern OSG_EXPORT void flushDeletedGLObjects(unsigned int contextID, double curr
* Note, must be called from a thread which has current the graphics context associated with contextID. */
extern OSG_EXPORT void flushAllDeletedGLObjects(unsigned int contextID);
/** Discard all deleted OpenGL objects.
* Note, unlike flushAllDeletedObjectObjects discard does not
* do any OpenGL calls so can be called from any thread, but as a consequence it
* also doesn't remove the associated OpenGL resource so discard should only be
* called when the associated graphics context is being/has been closed. */
extern OSG_EXPORT void discardAllDeletedGLObjects(unsigned int contextID);
}