Introduced new osg::discardDeletedOpenGLObjects() methods, and usage of it in

GrpahicsContext::close() to handle cases where deletingOpenGLObjects is no possible,
such as when GraphicsWindowEmbedded is used.
This commit is contained in:
Robert Osfield
2008-01-08 13:24:29 +00:00
parent f3448d3307
commit ff565128af
27 changed files with 216 additions and 29 deletions

View File

@@ -124,6 +124,12 @@ class OSG_EXPORT Program : public osg::StateAttribute
* in the OpenGL context related to contextID.*/
static void flushDeletedGlPrograms(unsigned int contextID,double currentTime, double& availableTime);
/** discard all the cached glPrograms which need to be deleted
* in the OpenGL context related to contextID.
* Note, unlike flush no OpenGL calls are made, instead the handles are all removed.
* this call is useful for when an OpenGL context has been destroyed. */
static void discardDeletedGlPrograms(unsigned int contextID);
struct ActiveVarInfo {
ActiveVarInfo() : _location(-1), _type(Uniform::UNDEFINED), _size(-1) {}
ActiveVarInfo( GLint loc, GLenum type, GLint size ) : _location(loc), _type(type), _size(size) {}