Introduced new osg::discardDeletedOpenGLObjects() methods, and usage of it in

GrpahicsContext::close() to handle cases where deletingOpenGLObjects is no possible,
such as when GraphicsWindowEmbedded is used.
This commit is contained in:
Robert Osfield
2008-01-08 13:24:29 +00:00
parent f3448d3307
commit ff565128af
27 changed files with 216 additions and 29 deletions

View File

@@ -217,6 +217,13 @@ class OSG_EXPORT VertexProgram : public StateAttribute
*/
static void flushDeletedVertexProgramObjects(unsigned int contextID,double currentTime, double& availableTime);
/** discard all the cached vertex programs which need to be deleted
* in the OpenGL context related to contextID.
* Note, unlike flush no OpenGL calls are made, instead the handles are all removed.
* this call is useful for when an OpenGL context has been destroyed.
*/
static void discardDeletedVertexProgramObjects(unsigned int contextID);
virtual void apply(State& state) const;
virtual void compileGLObjects(State& state) const { apply(state); }