Introduced new osg::discardDeletedOpenGLObjects() methods, and usage of it in

GrpahicsContext::close() to handle cases where deletingOpenGLObjects is no possible,
such as when GraphicsWindowEmbedded is used.
This commit is contained in:
Robert Osfield
2008-01-08 13:24:29 +00:00
parent f3448d3307
commit ff565128af
27 changed files with 216 additions and 29 deletions

View File

@@ -116,6 +116,14 @@ void Drawable::flushAllDeletedDisplayLists(unsigned int contextID)
dll.clear();
}
void Drawable::discardAllDeletedDisplayLists(unsigned int contextID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedDisplayListCache);
DisplayListMap& dll = s_deletedDisplayListCache[contextID];
dll.clear();
}
void Drawable::flushDeletedDisplayLists(unsigned int contextID, double& availableTime)
{
// if no time available don't try to flush objects.
@@ -206,8 +214,6 @@ void Drawable::deleteVertexBufferObject(unsigned int contextID,GLuint globj)
}
}
/** flush all the cached display lists which need to be deleted
* in the OpenGL context related to contextID.*/
void Drawable::flushDeletedVertexBufferObjects(unsigned int contextID,double /*currentTime*/, double& availableTime)
{
// if no time available don't try to flush objects.
@@ -244,6 +250,13 @@ void Drawable::flushDeletedVertexBufferObjects(unsigned int contextID,double /*c
availableTime -= elapsedTime;
}
void Drawable::discardDeletedVertexBufferObjects(unsigned int contextID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedVertexBufferObjectCache);
DisplayListMap& dll = s_deletedVertexBufferObjectCache[contextID];
dll.clear();
}
Drawable::Drawable()
:Object(true)