Introduced new osg::discardDeletedOpenGLObjects() methods, and usage of it in

GrpahicsContext::close() to handle cases where deletingOpenGLObjects is no possible,
such as when GraphicsWindowEmbedded is used.
This commit is contained in:
Robert Osfield
2008-01-08 13:24:29 +00:00
parent f3448d3307
commit ff565128af
27 changed files with 216 additions and 29 deletions

View File

@@ -132,6 +132,13 @@ void RenderBuffer::flushDeletedRenderBuffers(unsigned int contextID,double /*cur
availableTime -= elapsedTime;
}
void RenderBuffer::discardDeletedRenderBuffers(unsigned int contextID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedRenderBufferCache);
RenderBufferHandleList& pList = s_deletedRenderBufferCache[contextID];
pList.clear();
}
RenderBuffer::RenderBuffer()
: Object(),
@@ -532,6 +539,14 @@ void FrameBufferObject::flushDeletedFrameBufferObjects(unsigned int contextID,do
availableTime -= elapsedTime;
}
void FrameBufferObject::discardDeletedFrameBufferObjects(unsigned int contextID)
{
OpenThreads::ScopedLock<OpenThreads::Mutex> lock(s_mutex_deletedFrameBufferObjectCache);
FrameBufferObjectHandleList& pList = s_deletedFrameBufferObjectCache[contextID];
pList.clear();
}
FrameBufferObject::FrameBufferObject()