Introduced new osg::discardDeletedOpenGLObjects() methods, and usage of it in
GrpahicsContext::close() to handle cases where deletingOpenGLObjects is no possible, such as when GraphicsWindowEmbedded is used.
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@@ -475,6 +475,10 @@ BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::Texture)
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__void__flushAllDeletedTextureObjects__unsigned_int_S,
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"",
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"");
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I_StaticMethod1(void, discardAllDeletedTextureObjects, IN, unsigned int, contextID,
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__void__discardAllDeletedTextureObjects__unsigned_int_S,
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"",
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"");
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I_StaticMethod3(void, flushDeletedTextureObjects, IN, unsigned int, contextID, IN, double, currentTime, IN, double &, availableTime,
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__void__flushDeletedTextureObjects__unsigned_int__double__double_R1_S,
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"",
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