From Likasz Izebski, "added support for etc2/eac compression"
This commit is contained in:
@@ -97,6 +97,19 @@
|
||||
#define GL_ETC1_RGB8_OES 0x8D64
|
||||
#endif
|
||||
|
||||
#ifndef GL_ARB_ES3_compatibility
|
||||
#define GL_COMPRESSED_RGB8_ETC2 0x9274
|
||||
#define GL_COMPRESSED_SRGB8_ETC2 0x9275
|
||||
#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
|
||||
#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
|
||||
#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
|
||||
#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
|
||||
#define GL_COMPRESSED_R11_EAC 0x9270
|
||||
#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
|
||||
#define GL_COMPRESSED_RG11_EAC 0x9272
|
||||
#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
|
||||
#endif
|
||||
|
||||
#ifndef GL_DEPTH_COMPONENT
|
||||
#define GL_DEPTH_COMPONENT 0x1902
|
||||
#endif
|
||||
|
||||
Reference in New Issue
Block a user