Robert Osfield
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f9f475d76d
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Added a ShadowTechniue::setShadowedScene() virtual method to make it possible to implement techniques as fascades to other techniques
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2018-04-03 15:30:58 +01:00 |
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Robert Osfield
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b4d397cfd7
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Moved mask settings into ShadowSettings
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2012-07-10 15:50:46 +00:00 |
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Robert Osfield
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14a563dc9f
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Ran script to remove trailing spaces and tabs
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2012-03-21 17:36:20 +00:00 |
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Robert Osfield
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3a79bc343d
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Moved ViewDependetShadowMap parameter settings into a dedicated ShadowSettings object in prep for making it possible to scale the API to handle multiple lights and multiple shadow maps per light.
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2011-09-07 15:55:54 +00:00 |
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Robert Osfield
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0f14f53698
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Added releaseGLObjects/resizeGLObjectBuffers support
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2011-08-26 10:52:25 +00:00 |
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Robert Osfield
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a9d9d387df
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Fixed spelling of Receives
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2007-06-04 08:38:11 +00:00 |
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Robert Osfield
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52371293b0
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Checked in missing implementation of cleanSceneGraph.
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2007-03-13 08:18:13 +00:00 |
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Robert Osfield
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37526e3bea
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Implemented basic ShadowMap technique
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2007-02-19 14:20:18 +00:00 |
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Robert Osfield
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c2665963bb
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Further work on osgShadow::ShadowTechnique API
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2007-02-08 19:34:38 +00:00 |
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Robert Osfield
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95befaf1ed
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Flesh out more of basic ShadowTechnique and ShadowedScene API.
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2007-02-08 17:23:40 +00:00 |
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Robert Osfield
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c9fed221a5
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Added initial cut of osgShadow::OccluderGeometry
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2006-11-07 13:43:01 +00:00 |
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Robert Osfield
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5163c4a762
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First cut at class interfaces and stubs for implementations for the new osgShadow NodeKit
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2006-10-06 14:16:11 +00:00 |
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