1. DAE submission:
DAE plugin now correctly writes images URI in Collada file, when images are used twice.
I also greatly improved readability and maintenability of geometry reading (mainly daeRGeometry.cpp), by factorizing code, templatizing it (for double/single precision), and removing ugly macros.
2. osgDB submission:
I updated osgDB::getPathRelative(): it is now far more readable, it handles more cases (especially when you want to relativise "a/c" from "a/b", which results in "../c"), and I added comments to make it clearer to maintain."
The DatabasePager now passes the Terrain pointer into the ReaderWriter's via osgDB::Options object,
rather than pushing a NodePath containing the Terrain onto NodeVisitor. This
change means that the DatabasePager nolonger needs to observer the whole NodePath and
will be lighter and quicker for it.
The change also means that ReadFileCallback can now run custom NodeVisitor's on the scene graph without
having to worry about TerrainTile's constructing scene graphs prior to the Terrain being assigned.
Also changed is the NodeVisitor::DatabaseRequestHandler which now requires a NodePath to the node that you wish
to add to rather than just the pointer to the node you wish to add to. This is more robust when handling scenes
with multiple parental paths, whereas previously errors could have occurred due to the default of picking the first
available parental path. This change means that subclasses of DatabasePager will need to be updated to use this new
function entry point.
* the glsl plugin now supports processing #includes. The file extension sets the shader type.
* the registry releases gl objects of the shared state manager
"
- CMakeLists.txt
-- don't look for GL when compiling for iOS (device or simulator), look for OGLES instead
-- use architecture i386 for simulator
-- removed iphoneos-version-min for simulator
- examples/osgviewerIPhone/CMakeLists.txt
-- added build dependencies for osgdb_osg, osgdb_freetype, osgdb_imageio
-- added framework QuartzCore link dependency
- src/osgDB/CMakeLists.txt
-- don't link against Carbon on iOS (device or simulator)
- src/osgPlugins/freetype/CMakeLists.txt
-- don't link against OpenGL on iOS device or simulator
- src/osgViewer/CMakeLists.txt
-- link against OpenGLES on iOS (device or simulator)
- src/osgPlugins/imageio/CMakeLists.txt
-- compile ReaderWriterImageIO_IOS.cpp as Objective-C++
"
* support for NPOT-textures on IOS
* support for FBOs (only renderToTexture for now) on IOS (should work
for other OpenGL ES 1/2 targets, too)
* FileUtils-support for IOS"
serializers and dotosgwrappers. It includes reading/writing supports
for the two new shader types and the GL_PATCHES enum. The
setParameterfv() method is not wrapped at present because it is still
not finished.
Enum serialziers don't require back-compatibility checks if only
add/remove enum items, so I'm not going to use the new
UPDATE_TO_VERSION macro this time."
serialization libraries. My submission mainly includes:
1. Add two new macros USE_DOTOSGWRAPPER_LIBRARY and
USE_SERIALIZER_WRAPPER_LIBRARY. Applications using static OSG must
include corresponding static-link libraries and use these two macros
to predefine native format wrappers. Please see osgstaticviewer and
present3D in the attachment for details.
2. Add a LibraryWrapper.cpp file in each
osgWrappers/deprecated-dotosg/... and osgWrappers/serializers/...
subfolder, which calls all USE_...WRAPPERS macros inside. The
LibraryWrapper file is automatically generated by the
wrapper_includer.cpp (with some slight fixes), which is also attached
for your reference. The deprecated-dotosg/osgAnimation is not included
because it doesn't us REGISTER_DOTOSGWRAPPER to define its wrappers.
3. Modify the ReaderWriterOSG.cpp to prevent calling loadWrappers()
when static build.
4. An uncorrelated fix to Serializer and ObjectWrapper.cpp, which
ensures version variables of serialziers are initialized, and
serializers out-of-version are not written to model files.
"
functionalities. It includes two main parts: a version checking macro
for handling backward-compatiblity since 3.0, and enhencement of
current schema mechanism. I also change the option handling process to
use getPluginStringData(), and add new USE_SERIALIZER_WRAPPER macro in
the Registry header to allow for static-link usage as well.
The enhencement of schema machanism just tells the type of each
serializer while outputting them, such as:
osg::Group = Children:1
The meaning of the number can be found in the osgDB/Serializer header,
BaseSerializer::Type enum. It may help 3rdparty utilities understand
the structure of the wrapper and do some reflection work in the
future.
The new macro UPDATE_TO_VERSION can help indicate the InputStream (no
affect on the writer) that a serializer is added/removed since certain
OSG version. An example wrapper file is also attached. The
Geode_modified.cpp is based on the serializers/osg/Geode.cpp file
(hey, don't merge it :-), but assumes that a new user serializer
'Test' is added since version 65 (that is, the OSG_SOVERSION):
REGISTER_OBJECT_WRAPPER( Geode, ... )
{
ADD_USER_SERIALIZER( Drawables ); // origin ones
UPDATE_TO_VERSION( 65 )
{
ADD_USER_SERIALIZER( Test ); // a serializer added from version 65
}
}
All kinds of ADD_... macros following UPDATE_TO_VERSION will
automatically apply the updated version. The braces here are only for
typesetting!
While reading an osgt/osgb/osgx file, OSG will now check if the file
version (recorded as the writer's soversion, instead of previous
meaningless "#Version 2") is equal or greater than Test's version, and
try reading it, or just ignore it if file version is lesser.
And we also have the REMOVE_SERIALIZER macro will mark a named
serializer as removed in some version, with which all files generated
by further versions will just ignore it:
UPDATE_TO_VERSION( 70 )
{
REMOVE_SERIALIZER( Test );
}
This means that from version 70, the serializer Test is removed (but
not actually erased from the list) and should not be read anymore. If
the read file version is less than 70 (and equal or greater than 65),
Test will still be handled when reading; otherwise it will be ignored
to keep compatiblity on different OSG versions.
"
change was to use doubles for reading and writing matrices regardless of type of Matrix
being serialized.
Change does break backwards compatibility though, so code
path supporting original format has been left in for the
time being. However, this code is not reliable enough and
is over complicated compared to the simplified handling. Once
the new code has been bedded down for a while I'll remove this code block.
I also fixed a possible bug in osgDB::XmlParser that doesn't handle control characters (like " to ") when reading node attributes, because the writeWrappedString() and readWrappedString() now depend heavily on control characters. An additional improvement is that osgx now supports comments."
The following code snippet will reproduce this issue:
Code:
osg::Vec2 vec(0.f, 0.f);
osg::Array* sharedArray = new osg::Vec2Array(1, & vec);
// create 2 geometries sharing same array
osg::Geometry* geom0 = new osg::Geometry;
osg::Geometry* geom1 = new osg::Geometry;
geom0->setVertexArray(sharedArray);
geom1->setVertexArray(sharedArray);
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
geode->addDrawable(geom0);
geode->addDrawable(geom1);
std::stringstream buffer;
// write node
osg::ref_ptr<osgDB::Options> options = new osgDB::Options("Ascii");
osgDB::ReaderWriter* rw = osgDB::Registry::instance()->getReaderWriterForExtension("osgt");
osgDB::ReaderWriter::WriteResult wr = rw->writeNode(*geode, buffer, options.get());
// print result; array will be written twice with full content, though with same ID
std::cout << buffer.str() << std::endl;
// trying to read back node will print warnings about unmatched properties
osgDB::ReaderWriter::ReadResult rr = rw->readNode(buffer, options.get());
To fix this i made a change in OutputStream::writeArray().
I think the same issue applies to OutputStream::writeObject(). So i made the same change there.
"