Robert Osfield
05a1084e5c
From Sergey Polischuk, "this patch fixes light id in gl modes for osg::LightSource's readed from fbx (previously all lightsources were setting GL_LIGHT0 mode, while osg::Lights were using different id's), and enables GL_LIGHT# on root node for all lights contained in model
...
"
2013-06-03 14:01:13 +00:00
Robert Osfield
4dd0782549
Fixed warnings.
2011-06-16 18:43:58 +00:00
Michael PLATINGS
c7814cf50a
Updated to use FBX SDK 2012.1
2011-05-03 09:11:04 +00:00
Michael PLATINGS
90ec036c0e
From Sukender: polygon tessellation
2010-07-21 17:34:28 +00:00
Michael PLATINGS
0c7a4fdedc
Changed _strnicmp to strncasecmp for non-Windows builds
2010-06-15 09:09:38 +00:00
Michael PLATINGS
5ea4a8c0f3
From Alessandro Terenzi: previously the plugin ignored UV scaling values eventually stored in the FBX file, now they are read and set for each supported texture map (not considering reflection maps).
...
From Michael Platings: fixed UVs for files that don't explicitly reference the name of a UV channel.
2010-06-09 09:12:20 +00:00
Michael PLATINGS
82ea9597e5
Added support for Euler angles and step/linear/cubic-bezier interpolation.
2010-06-08 17:32:36 +00:00
Michael PLATINGS
359b6b480d
From Alessandro Terenzi: modifications for supporting opacity, reflective and emissive maps beyond the already supported diffuse map in the FBX plugin.
...
A problem with transparency has also been fixed: objects were transparent wrt themselves but were opaque wrt to other objects.
Finally I added the support for "mixing factors" of diffuse, reflective and opacity textures/values.
From Michael Platings: added "LightmapTextures" plugin option that changes the way textures are interpreted so Alessandro's models appear correctly. Also refactored to put many functions in one class to avoid passing around too many arguments to functions.
2010-06-04 19:50:32 +00:00
Robert Osfield
0fefe9a789
Converted osg::notify to OSG_INFO etc.
2010-05-28 16:26:24 +00:00
Robert Osfield
6ec106b31a
From Paul Martz, fixes for static build
2010-04-19 09:39:39 +00:00
Michael PLATINGS
d5fafcecbd
Updated the plugin to be compatible with version 2011.2 of the FBX SDK
2010-04-14 16:43:50 +00:00
Michael PLATINGS
8e53cfe6fc
Added support for double precision geometry
2010-04-13 14:50:31 +00:00
Michael PLATINGS
03d5b81a6f
Workaround for files exported from SoftImage that don't tag skeleton nodes correctly.
2010-03-19 20:12:19 +00:00
Michael PLATINGS
328c19dad9
Fixed an infinite loop when loading a malformed file.
2010-03-19 10:19:41 +00:00
Michael PLATINGS
660cb74877
Workaround for models with inverted transparency
2010-03-18 19:02:12 +00:00
Michael PLATINGS
65489693d9
Fix for some FBX files with multiple meshes bound to a bone.
2010-03-04 16:27:19 +00:00
Michael PLATINGS
fd6f3edf15
2010-03-03 16:14:04 +00:00
Michael PLATINGS
2609c4aa02
2010-03-02 18:18:06 +00:00
Michael PLATINGS
440bd7c3e3
2010-02-24 10:52:51 +00:00
Michael PLATINGS
6ec0e11b2a
2010-02-24 10:25:50 +00:00
Robert Osfield
2e11c49742
From Michael Platings, "This plugin adds support for the Autodesk FBX file format. It imports animations, including skeletal and morph animations, hence all my previous submissions to osgAnimation. The plugin won't build without the changes made in the "osgAnimation small additions" submission (14th August).
...
The plugin requires the FBX SDK to be installed, available from http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6837478 "
2009-11-19 11:44:44 +00:00