updated XCode project, added osgAnimation framework + one example using it (osganimationviewer).
Added _OPENTHREADS_ATOMIC_USE_BSD_ATOMIC to local OpenThreads/Config when compiling for the 10.5 SDK.
Some minor fixes on some of the configurations/targets
Added several missing plugins (e.g. osgdb_osgShadow, osgdb_osgViewer, osgdb_Terrain).
Added dependency information hoping that the Xcode 3 parallel target building will work now.
Ugh. Another fix for the cycle problem. It seems that the SDKROOT didn't necessarily solve the problem, but there were some unneeded library dependencies that weren't in my test fork which allowed my test to work, but caused SVN to fail.
I have removed some of the excess libraries and it seems to build without the Q&A fix.
- Adding missing header files and making sure they are marked public.
- Support to copy headers in Viewer/api into the proper location in framework
- Internalized OpenThreads build so cross-project dependency is not needed. Can now delete copy of OpenThreads project. Frameworks use native Xcode linking mechanism. Plugins/Examples still use explicit -framework OpenThreads. Could potentially be problem is old OpenThreads is on the system. This can be changed to use native mechanism too, but requires some patience because it is tedious to change.
- Lots of fixes to osgViewerCocoa (something got messed up pretty badly...files are missing from repo). Another submission will need to readd these files back.
flt files are missing. I'm not sure if it was intentionally removed from the project, so I left the everything in place, but removed the target from the build aggregate targets so it doesn't get in the way of the build system.
Added back osgTerrain to the project (don't know who deleted those). SDL's aggregate target is also missing.
I added the osgShadow as a framework and osgManipulator as a framework,
(and the corresponding examples) I removed (hopefully) all references to
osg-/Producer where necessary, and some minor stuff."