Robert Osfield
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1625f61812
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From Paul Martz, "Recent changes to osgShadow on trunk were apparently not yet tested with ref_ptr implicit casting disabled. Attached is a fix. "
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2011-08-13 19:09:58 +00:00 |
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Robert Osfield
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b15317481c
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Added public interface for selecting use of perspective and light space perspective shadow maps. Implementation
of backends not implemented yet so will follow.
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2011-08-12 20:29:14 +00:00 |
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Robert Osfield
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6b7175baac
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Implemented first pass at shaders for new ViewDepedentShadow map class
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2011-08-12 14:53:40 +00:00 |
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Robert Osfield
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675a61ea87
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Implemented ViewDependentShadowMap::setDebugDraw(bool) to allow osgshadow to enable/disable the debug display via the
standard --debugHUD option.
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2011-08-09 15:57:37 +00:00 |
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Robert Osfield
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c14516d5f6
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Changed RTT Camera to use depth.
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2011-08-09 15:20:25 +00:00 |
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Robert Osfield
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4aa16bc8e3
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Implemented caching of Camera, Texture and TexGen
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2011-08-09 13:39:57 +00:00 |
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Robert Osfield
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e4a73d121e
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Added replacement of the placeholder StateSet in the StateGraph with custom StateSet implemented just for the
needs of that particular frame.
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2011-08-09 06:54:44 +00:00 |
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Robert Osfield
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4238629ebf
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Further work on basic ViewDependentShadowMaps, adding implementation of RTT camera and texgen setup.
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2011-08-08 17:00:55 +00:00 |
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Robert Osfield
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cbb6f1c92c
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Preliminary work on new ViewDependentShadowMap base class
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2011-08-07 15:51:54 +00:00 |
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