Commit Graph

20 Commits

Author SHA1 Message Date
Robert Osfield
fc0c2a76c1 From Farshid Lashkari,
"I noticed that Text3D objects would change there z alignment depending on the alignment mode. I'm not sure if this was intentional or just a simple mistake. My expectation was that the front of the object would always stay aligned to the 0 z-plane, regardless of the alignment mode. I've attached an updated version that retains a consistent z-alignment."
"I just now noticed another issue with Text3D objects. It was not properly computing the bounding box when non-axis aligned rotations were being applied. In this case all corners of the bounding box need to be transformed in order to get the correct containing box. I've attached the updated file."
"The incorrect bounding box problem also applies to regular Text objects. I've attached the fix for that as well as the original Text3D fix."



git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/branches/OpenSceneGraph-3.2@14295 16af8721-9629-0410-8352-f15c8da7e697
2014-06-26 10:53:16 +00:00
Robert Osfield
05b72e9b4c Fixed TextBase::computeBound() so it take into account all corners of the text box thus ensuring proper handling of rotated text 2013-06-14 09:43:04 +00:00
Robert Osfield
14a563dc9f Ran script to remove trailing spaces and tabs 2012-03-21 17:36:20 +00:00
Robert Osfield
0a78919807 From Colin McDonald, "The bounding box returned by getBound() for Text which is not
auto-rotated (e.g. HUD text) is not always correct, because it
doesn't take account of the base line offsets added by the
various alignment options such as CENTER_TOP, CENTER_BOTTOM etc.

The attached src/osgText/TextBase.cpp fixes the problem."
2012-02-09 15:08:30 +00:00
Robert Osfield
1838707627 Introduced workaround for problem of text that is scaled in screen coords, but hasn't been rendered yet
so doesn't have knowledge of screen space yet, so assume that scaling is 1 rather than 0 as was previously
assumed in the previous handling of screen space text.
2011-07-20 09:10:32 +00:00
Robert Osfield
60eaa68122 From Terry Welsh, "I was having a small culling problem with osgText... new TextBase.cpp that fixes it." 2011-05-30 08:24:34 +00:00
Robert Osfield
c70e7bda86 Improved the handling of unitialized bounding box 2011-04-19 09:54:14 +00:00
Robert Osfield
0870d4c997 Re-enabled the fallback compute of bounding volume. 2011-03-15 12:48:40 +00:00
Robert Osfield
74cf034404 Unified more of the 2D and 3D text setup, fixed bugs in Text3D setup
which address the problems of black 3D text and the kerning causing problems with font positioning.
2011-01-11 11:39:31 +00:00
Robert Osfield
5849634082 Moved text color into TextBase, added support for colour into Text3D 2010-11-18 17:59:55 +00:00
Robert Osfield
dab1c79127 Moved handling of character aspect ratio into osgText::Style. 2010-09-29 12:45:35 +00:00
Robert Osfield
b40acacf53 Moved set/getFont from Text/Text3D into TextBase 2010-09-29 11:34:55 +00:00
Robert Osfield
8c3e3055e7 Refactored osgText::Font so that it now supports both 2D and 3D glyphs.
Added TextNode.h and TextNode.cpp to examples/osgtext3D in prep for introducing the new node to osgText library
2010-09-03 08:26:46 +00:00
Robert Osfield
31a947fda6 From Terry Welsh, "Okay, here are the mods I wrote for drawing a filled bounding box
behind osgText::Text.  I made it so the box would get drawn using
whichever BackdropImplementation was selected.  However, I did not
implement STENCIL_BUFFER.  In that case it defaults to drawing the
bounding box using POLYGON_OFFSET instead.

Also made it so the BOUNDINGBOX and FILLEDBOUNDINGBOX are drawn with a
settable color and margin size.

While I was at it I tightened up the values applied with DEPTH_RANGE
and POLYGON_OFFSET, not just for drawing the bounding box but also for
drawing backdrop text (these values must be coupled since the bounding
box has to be drawn deeper in Z than the backdrop text).  The values
in use before seemed like overkill and I was seeing some z-clipping
with my background scenery in the case of DEPTH_RANGE.  If there was a
good reason for the large values please let me know...."
2009-07-24 14:59:51 +00:00
Robert Osfield
cc4cc7b403 From Farshid Lashkari, "I found a bug in the osgText library in version 1.2 that I believe still exists in the latest version.
I found that changing the alignment of a text object does not work properly if the text contains newline characters. I've attached a simple test case that shows the problem. If I set the text AFTER setting the alignment, everything works fine. But if I set the text BEFORE setting the alignment then the text is displayed incorrectly.

The fix is very simple. Instead of calling computePositions() in TextBase::setAlignment(), it calls computeGlyphRepresentation(). I've attached the modified TextBase.cpp."
2009-06-20 11:35:22 +00:00
Robert Osfield
86d2eb1e4a Added provisional block in computePositions() 2008-08-26 09:39:45 +00:00
Robert Osfield
ce5388a8bc Convert osgText and freetype plugin across to keeping the font size as state that
is passed into the getGlyph and getKerning methods rather than a current state of the font itself.
2007-12-23 18:15:54 +00:00
Robert Osfield
f290b75bc9 Moved Font code across to using FontSizePair internally and on Font methods, but
still using original implemetations.
2007-12-23 13:45:37 +00:00
Robert Osfield
f8253ca4bd Reset the the _lineSpacing to 0.0f to fix the line spacing when word wrapping takes place 2007-12-20 15:40:14 +00:00
Robert Osfield
f69a48e552 From David Callu, added support of 3D text to osgText and associated plugins. 2007-12-10 15:15:56 +00:00