Robert Osfield
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3b3e0d7cdd
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Conversion of osg::notify to OSG_INFO etc.
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2010-05-28 15:51:00 +00:00 |
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Robert Osfield
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b8b536257c
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Added initializer
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2010-03-12 09:32:23 +00:00 |
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Robert Osfield
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04c2bbf594
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Changed ssize_t to int to fix windows build error
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2010-03-12 09:10:12 +00:00 |
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Robert Osfield
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7a44b43474
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From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
http://shiny-dynamics.blogspot.com/2010/03/vertex-cache-optimization-for-osg.html."
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2010-03-11 18:15:20 +00:00 |
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