Commit Graph

20 Commits

Author SHA1 Message Date
Robert Osfield
82ecbe98da From Laurens Voerman, "Autodesk released a new version of their FBX Software Development Kit (web page http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847).
The API has changed quite a bit, so lots of changes had to be made in the osg readerwriter. The preious version of the FBX SDK (2013.3) already deprecated a lot of the names and functions. The code I submit now still compiles against 2013.3 (possibly needs a #define FBX_NEW_API). Not sure if that's useful, but it might ease the transition."
2013-06-03 14:27:14 +00:00
Robert Osfield
f38a855a73 Conveted tabs to four spaces and added a return to end of file 2011-06-21 09:53:34 +00:00
Michael PLATINGS
dc123461c7 Fixed redundant "enumeration not handled in switch" warnings.
Fixed a warning about a comparison between different enums - EUnifiedMappingType was being compared with EMappingType. In general the FBX SDK is moving away from Get & Set functions to giving direct access to properties, so I have changed GetMappingType() to CurrentMappingType.Get()
2011-06-21 09:29:32 +00:00
Michael PLATINGS
c7814cf50a Updated to use FBX SDK 2012.1 2011-05-03 09:11:04 +00:00
Robert Osfield
9bb86b5534 Fixed warnings 2011-01-25 16:48:53 +00:00
Robert Osfield
1f0a8aff32 Changed dos endings to unix line endings 2011-01-11 17:29:11 +00:00
Michael PLATINGS
82ea9597e5 Added support for Euler angles and step/linear/cubic-bezier interpolation. 2010-06-08 17:32:36 +00:00
Michael PLATINGS
4e42d9e89a Added more NURBS types to triangulate. 2010-06-07 15:25:18 +00:00
Michael PLATINGS
359b6b480d From Alessandro Terenzi: modifications for supporting opacity, reflective and emissive maps beyond the already supported diffuse map in the FBX plugin.
A problem with transparency has also been fixed: objects were transparent wrt themselves but were opaque wrt to other objects.
Finally I added the support for "mixing factors" of diffuse, reflective and opacity textures/values.

From Michael Platings: added "LightmapTextures" plugin option that changes the way textures are interpreted so Alessandro's models appear correctly. Also refactored to put many functions in one class to avoid passing around too many arguments to functions.
2010-06-04 19:50:32 +00:00
Robert Osfield
0fefe9a789 Converted osg::notify to OSG_INFO etc. 2010-05-28 16:26:24 +00:00
Michael PLATINGS
324ddd0ca3 No longer removes redundant nodes because node structure may be important. 2010-04-28 14:05:47 +00:00
Michael PLATINGS
d5fafcecbd Updated the plugin to be compatible with version 2011.2 of the FBX SDK 2010-04-14 16:43:50 +00:00
Michael PLATINGS
8e53cfe6fc Added support for double precision geometry 2010-04-13 14:50:31 +00:00
Michael PLATINGS
03d5b81a6f Workaround for files exported from SoftImage that don't tag skeleton nodes correctly. 2010-03-19 20:12:19 +00:00
Michael PLATINGS
65489693d9 Fix for some FBX files with multiple meshes bound to a bone. 2010-03-04 16:27:19 +00:00
Robert Osfield
7e5dd8ce17 Ran dos2unix of files to fix issues with file endings 2010-03-03 17:24:04 +00:00
Michael PLATINGS
fd6f3edf15 2010-03-03 16:14:04 +00:00
Michael PLATINGS
2609c4aa02 2010-03-02 18:18:06 +00:00
Michael PLATINGS
6ec0e11b2a 2010-02-24 10:25:50 +00:00
Robert Osfield
2e11c49742 From Michael Platings, "This plugin adds support for the Autodesk FBX file format. It imports animations, including skeletal and morph animations, hence all my previous submissions to osgAnimation. The plugin won't build without the changes made in the "osgAnimation small additions" submission (14th August).
The plugin requires the FBX SDK to be installed, available from http://usa.autodesk.com/adsk/servlet/index?siteID=123112&id=6837478"
2009-11-19 11:44:44 +00:00