Commit Graph

5529 Commits

Author SHA1 Message Date
Robert Osfield
47e07244b9 Updated wrappers 2008-09-18 13:54:22 +00:00
Robert Osfield
95a822b70d From John Argentieri, added missing _stripTextureFilePath( false ) initializer. 2008-09-18 13:18:12 +00:00
Robert Osfield
9cca510d6c From Chris Denham, added missing ccopy of polyOffset in copy constructor 2008-09-18 13:09:21 +00:00
Robert Osfield
40723ca8ac From Chris Denham, "
I think I may have discovered a bug in osgShadow/ShadowMap.cpp that results in incomplete shadows being generated.
The problem seems to caused by an incorrect interpretation of the spot light cutoff angle. The valid ranges for spot cutoff are 0-90 and 180, i.e half the 'field of view' for the spotlight. Whereas the shadow map code seems to assume the the spot cutoff is equal to the field of view. This results in the shadows generated by the spotlight getting clipped at half the spot cutoff angle.

I have fixed this in my copy of ShadowMap.cpp:
===============================
//Original code from OSG 2.6:
      if(selectLight->getSpotCutoff() < 180.0f)   // spotlight, then we don't need the bounding box
      {
          osg::Vec3 position(lightpos.x(), lightpos.y(), lightpos.z());
          float spotAngle = selectLight->getSpotCutoff();
          _camera->setProjectionMatrixAsPerspective(spotAngle, 1.0, 0.1, 1000.0);

_camera->setViewMatrixAsLookAt(position,position+lightDir,osg::Vec3(0.0f,1.0f,0.0f));
      }
===============================
// My modifications:
      float fov = selectLight->getSpotCutoff() * 2;
      if(fov < 180.0f)   // spotlight, then we don't need the bounding box
      {
          osg::Vec3 position(lightpos.x(), lightpos.y(), lightpos.z());
          _camera->setProjectionMatrixAsPerspective(fov, 1.0, 0.1, 1000.0);

_camera->setViewMatrixAsLookAt(position,position+lightDir,osg::Vec3(0.0f,1.0f,0.0f));
      }

This change seems correct for spot cutoff in the range 0, 90, but since OpenGL doesn't claim to support cutoffs >90 && <180, I'm not sure how shadow map should deal with those cases, but ignoring spot cut off greater than 90 here seems reasonable to me.
"
2008-09-18 13:05:24 +00:00
Robert Osfield
4923c88bd0 From Ralf Habacker, "the appended patch fixes the problem reported on http://lists.openscenegraph.org/pipermail/osg-users-openscenegraph.org/2008-January/006110.html. "
> Using QOSGWidget - QWidget + osgViewer creating the graphics context.
>
> Windows Error #2000: [Screen #0] GraphicsWindowWin32::setWindow() - Unable
> to create OpenGL rendering context. Reason: The pixel format is invalid.
>
>
>
> And then the following fate error pops up:
>
>
>
> The instruction at "0x014c7ef1" referenced memory at "0x000000a4", The
> memory could not be "read".
>
> Click on Ok to terminate the program
>
> Click on CANCEL to debug the program
>
>
2008-09-18 12:57:15 +00:00
Robert Osfield
8dd9c54229 From Robert Osfield and Christophe Loustaunau, fixes for support for 16bit and 32bit tiff images 2008-09-18 12:50:20 +00:00
Robert Osfield
21686c27af From Mathias Froehlich, "I did some performance test runs with the development gcc-4.4 version.
To make it compiel with future gcc's we sppear to need the attached missing
includes ..."
2008-09-18 10:52:35 +00:00
Robert Osfield
9e47480bc7 From Mathieu Marache, "This is an addition for osgSim reader/writer for the osg ascii file format adding osgSim::OverlayNode support. " 2008-09-18 10:49:18 +00:00
Robert Osfield
0d74d508df From Tim Moore, "his submission fixes a bug when the ModularEmitter and ParticleSystem are in different frames of reference. Specifically, it supports the case where the ParticleSystem is not in the world frame. One way this can come up is if your world coordinate system is Earth-centric; the float coordinates of particles don't have enough precision to avoid terrible jitter and other rendering artifacts, so it's convenient to root the particle systems in a local Z-up coordinate system that gets moved around from time to time.
"

Tweak from Robert Osfield, converted code to use new Drawable::getWorldMatrices method
2008-09-18 10:39:37 +00:00
Robert Osfield
0969a5384b Improved the constness of parameters the Node::getWorldMatrices(..) method.
Added Drawable::getWorldMatrices(const Node*) method.
2008-09-18 10:38:18 +00:00
Robert Osfield
93d4090169 From Rob Bloemkool, "This is a submission for src/osgPlugins/ogr/ReaderWriterOGR.cpp
- adds display of options when using osgconv --formats.
- adds useGroupPerFeature option to have each feature in a separate group. Usage: OSG_OPTIMIZER=OFF osgconv -e ogr -O addGroupPerFeature <infile> <outfile>
"
2008-09-17 20:02:39 +00:00
Robert Osfield
17161a9363 From Ewe Woessner, "I looked at the Anaglyphic stereo implementation in SceneView.cpp and think I spotted some copy-paste bugs.
osg::ColorMask* leftColorMask = _renderStageLeft->getColorMask();
if (!leftColorMask)
{
   leftColorMask = new osg::ColorMask();
   _renderStageLeft->setColorMask(leftColorMask);
               ^^^^ here it said right, I think this should be Left.
}


// ensure that right eye color planes are active.
osg::ColorMask* rightColorMask = _renderStageRight->getColorMask();
                                             ^^^^ similar here, I think this should be right
if (!rightColorMask)
{
   rightColorMask = new osg::ColorMask();
   _renderStageRight->setColorMask(rightColorMask);
}

and i further removed an unnecessary setColorMask."
2008-09-17 19:51:35 +00:00
Robert Osfield
377a553295 From Alberto Luaces, "Cygwin's cmake build adds a "d" postfix to the plugins installed in debug
mode. Nevertheless, the code doesn't acknowledge that, so I had problems with
debug versions of the library not being able to open their plugins whereas
the release versions worked fine.

I have made the same changes in Registry.cpp that are available for the rest
of platforms appending that "d" to their plugins. I have also updated the
CMakeLists.txt file to get "_DEBUG" defined at compilation time. I have
copied the already existent conditional block because of cmake's bizarre
operator precedence. Since Cygwin defines both CYGWIN and WIN32, the
following would suffice:

IF(CYGWIN OR UNIX AND NOT WIN32 AND NOT APPLE)

Sadly, it actually doesn't work, so I wrote a new conditional block just for
Cygwin. I could join the two blocks when the parentheses support is added in
newer versions of cmake."
2008-09-17 18:56:59 +00:00
Robert Osfield
ff119b78cd From Adrian Egli, "i came around reviewing my code, and found now finally a solution to remove the polygon offset issue. as we all know the polygon offset has a different behaviour on different GPU system (ATI, NVidia) and this make the use of
polygon offset complicate. so i looked for a solution to remove this offset.

i changed the shader, also the filtering (default: on) use now a correct 3x3 filter:
 1 0 1
 0 2 0
 1 0 1

div: 6

of course a better one would be
 1 2 1
 2 4 2
 1 2 1

div: 16
but this isn't as performant as the simple filter above is. because we need only 5 texture lookups instead of 9, and the result is still good, if you wish we can add a enum to change the pcf filter type once, if there is a need.


testet on NVidia Quatro 570M and on ATI Radeon X1600

"
2008-09-17 18:54:23 +00:00
Robert Osfield
19d02d8c78 From Adrian Egli, "I changed the PSSM shadow map implementation, if we have filtered turned on, it should be now correct. The implementation is more robut on different scene. i tested it on NVIDIA card against a park scene, a chess board and a terrain.
unfort. i couldn't test it on any ATI system. may there will be still another problem there. if there are still some artefacts. we should try out better fZOffSet value
"
2008-09-17 18:51:17 +00:00
Robert Osfield
7f39dc3499 From Bill Prendergast, "Found a typo in CameraRenderOrderSortOp in osg/GraphicsContext.cpp
(V2.6.0 and prior) as noted below:

struct CameraRenderOrderSortOp
{
   inline bool operator() (const Camera* lhs,const Camera* rhs) const
   {
       if (lhs->getRenderOrder()<rhs->getRenderOrder()) return true;
       if (rhs->getRenderOrder()<lhs->getRenderOrder()) return false;
--->    return lhs->getRenderOrderNum()<lhs->getRenderOrderNum();
              ^^^                      ^^^
   }
};

Corrected code attached."
2008-09-17 18:42:52 +00:00
Robert Osfield
5209b33c31 From Max Bandazian, "Lines 302-305 of WindowManager.cpp seem to have a parenthesizing error - the code is
if(
                (!win || win->getVisibilityMode() == Window::VM_PARTIAL) &&
                !win->isPointerXYWithinVisible(x, y)
            ) continue;

But it probably should be

if (!win || (win->getVisibilityMode() == Window::VM_PARTIAL) && !win->isPointerXYWithinVisible(x, y)))
   continue;

The effect of the bug is to segfault if a non-osgWidgets::Window node hasn't been excluded from picking via NodeMask."
2008-09-17 17:13:13 +00:00
Robert Osfield
5052432cc7 Updated wrappers 2008-09-17 17:07:52 +00:00
Robert Osfield
22eae68e48 From Mathias Froehlich, "This is a generic optimization that does not depend on any cpu or instruction
set.

The optimization is based on the observation that matrix matrix multiplication
with a dense matrix 4x4 is 4^3 Operations whereas multiplication with a
transform, or scale matrix is only 4^2 operations. Which is a gain of a
*FACTOR*4* for these special cases.
The change implements these special cases, provides a unit test for these
implementation and converts uses of the expensiver dense matrix matrix
routine with the specialized versions.

Depending on the transform nodes in the scenegraph this change gives a
noticable improovement.
For example the osgforest code using the MatrixTransform is about 20% slower
than the same codepath using the PositionAttitudeTransform instead of the
MatrixTransform with this patch applied.

If I remember right, the sse type optimizations did *not* provide a factor 4
improovement. Also these changes are totally independent of any cpu or
instruction set architecture. So I would prefer to have this current kind of
change instead of some hand coded and cpu dependent assembly stuff. If we
need that hand tuned stuff, these can go on top of this changes which must
provide than hand optimized additional variants for the specialized versions
to give a even better result in the end.

An other change included here is a change to rotation matrix from quaterion
code. There is a sqrt call which couold be optimized away. Since we divide in
effect by sqrt(length)*sqrt(length) which is just length ...
"
2008-09-17 16:14:28 +00:00
Robert Osfield
fbeabc23e0 Updated wrappers of osgWidget 2008-09-17 14:23:05 +00:00
Robert Osfield
97b37cb117 Added support for finding DCMTK-3.5.4 installed lib/include placement 2008-09-17 11:43:14 +00:00
Robert Osfield
d57ad27fcc Added osgVolume to docs and wrappers 2008-09-16 18:41:13 +00:00
Robert Osfield
6ea2adf1f5 Introduced beginings of osgVolume NodeKit. 2008-09-16 15:32:23 +00:00
Robert Osfield
28af7882f5 Complted the first pass at the DCMTK based dicom loader 2008-09-16 15:31:47 +00:00
Robert Osfield
d07f3d5662 Added optional usage of DCMTK in the dicom plugin 2008-09-15 19:59:12 +00:00
Robert Osfield
d71a6f6cab Introduced Geometry::containsSharedArrays() and Geometry::duplicateSharedArrays() to
support a fix to the osgUtil::Simplifier that couldn't handle shared arrays
2008-09-14 10:31:27 +00:00
Robert Osfield
995ead176a Introduced TransferFunction1D::assign(ValueMap&). 2008-09-13 09:09:51 +00:00
Robert Osfield
f494bc5b8a Updated wrappers 2008-09-11 16:01:17 +00:00
Robert Osfield
e1930d127e Refinements to SwitchLayer and WhiteListTileLoadedCallback 2008-09-11 14:28:42 +00:00
Robert Osfield
2be243deda Added support for SwitchLayer into GeometryTechnique 2008-09-11 14:27:50 +00:00
Robert Osfield
ff299eb104 Introduced osgTerrain::WhiteListTileLoadedCallback for the management of options terrain layers 2008-09-11 13:21:58 +00:00
Robert Osfield
04a3f0da1c Changed the createGeodeFromImage code to use the non power of two extension, and disabled mipmapping 2008-09-11 09:26:14 +00:00
Robert Osfield
b4b5b5ea41 Introduced TerrainTile::TileLoadedCallback 2008-09-10 18:11:54 +00:00
Robert Osfield
ed4bd41574 Removed unneccessary compound name usage 2008-09-10 16:17:17 +00:00
Robert Osfield
898a0c11c2 Removed debugging output 2008-09-10 11:38:49 +00:00
Robert Osfield
f738ab8fe2 Changed the image reading so that it leverages the osgDB::Input::readImage() method
to ensure that it picks up on any local paths set on the Input object.
2008-09-10 11:28:47 +00:00
Robert Osfield
c266cef6b1 Changed the path management so that the node path is prepended on the database path list, rather than replacing it. 2008-09-10 11:27:45 +00:00
Robert Osfield
45ccf11161 Added osg::Image::set/getWriteHint() that allows images themselves to control how
they are written to disk, either inline or as an external file.  Added support for
this in the .ive plugin.  Default of WriteHint is NO_PREFERNCE, in which case it's
up to the reader/writer to decide.
2008-09-10 11:26:30 +00:00
Robert Osfield
c478ad08fc Fix for when looping is is disabled 2008-09-04 17:30:56 +00:00
Robert Osfield
d2e29efcd9 Added acceptance of .ogv extensions in xine-lib plugin 2008-09-02 16:13:54 +00:00
Robert Osfield
8759984f52 Replaced uint with unsigned int 2008-09-01 15:29:22 +00:00
Robert Osfield
d10d0137b9 Updated wrappers 2008-09-01 14:05:40 +00:00
Robert Osfield
13878d9a2e Changed curr and min to current and minimum respectively, to avoid compile problems under Windows 2008-09-01 14:03:41 +00:00
Robert Osfield
99a294ebae Implemented support for ShapeAttributeList, used John Vidar Larring's initial
submission as a base, but implementing the user data functionality in a different
way to facilitate more flexible user data support
2008-09-01 12:40:33 +00:00
Robert Osfield
befa2112f8 From John Vidar Larring, initial cut of .ive support for ShapeAttributeList user data 2008-09-01 12:39:19 +00:00
Robert Osfield
58f4290310 Updated wrappers 2008-09-01 10:49:22 +00:00
Robert Osfield
7945f94246 From He Sicong, "I found a bug here in VERTICAL_SPLIT stereo type:
The vertical separation not actually displayed as it is set.  So some
display the up and down stereo images style will not be correct.
Someone may forget to change the "Horizontal" to "Vertical" after
copying and pasting the code from above HORIZONTAL_SPLIT code segment.
I've attached the file. By replacing the incorrect "Horizontal" to
"Vertical", the bug is gone.
"
2008-09-01 10:22:06 +00:00
Robert Osfield
2ce8fbdcf9 From Wojciech Lewandowski, "Most recent changes to CameraPathEventHandler change path writing method. Now control points are written on the fly. But default stream precision is not adjusted as it used to and remains set to 6 digits (at least with VS 2008) so larger coordinates like positions on Earth Ellipsoid loose lots of fidelity. This patch fixes this issue.
"
2008-09-01 10:06:19 +00:00
Robert Osfield
bc747b0935 Added CompositeLayer::addLayer(setname,filename) convinience function 2008-08-29 09:28:28 +00:00
Robert Osfield
141296c323 From Michael Guerrero, "I've attached the files with the new addition of the "registered = true"
flag set."
2008-08-29 09:26:07 +00:00