"Here a patch that correct like the previous assign collada material name
to stateset."
and
"I changed how the collada reader set object name in osg. Current
implementation use collada ID to setup name. with this patch I use
collada name to setup name in osg object and if collada provide no name
I use as fallback ID. I am not sure we want this fallback.
The motivation of this change is that when an artist set names to its
objects and export to collada, I am not able to use those names in osg
to retrieve the node."
and
"Here the update of the file that fix the light id stuff"
Other changes in this sumbission include the added ability to tessellate polygons in Collada reader, with appropriate options.
- No tessellation
- Tessellate as triangle fan (previous behaviour, kept as default for backward-compatibility)
- Full tessellation
I also put auto_ptr<> for RAII of DAE structure (as discussed), and moved reader options in a structure, as for the writer.
Code also make use of osgDB::ExternalFileWriter I submitted, so please merge this submission after the PluginImageWriter one.
of empty node:
if (GetFloat4Param(cot->getParam()->getRef(), f4)) {...}
in the model I have tested cot->getParam()->getRef() return 0x0 and make
it crahes inside GetFloat4Param.
I have added a test before calling GetFloat4Param
if (cot->getParam()->getRef() != 0 &&
GetFloat4Param(cot->getParam()->getRef(), f4)) {...}
"
uncovered what looks like a type in the "src\osgPlugins\dae\
daeRMaterials.cpp" file. Line 1094 reads:
^^^
parameters.filter_min = getFilterMode(sampler->getMagfilter()->
getValue(), false);
whereas it should read
^^^
parameters.filter_mag = getFilterMode(sampler->getMagfilter()->
getValue(), false);
"
Attached you will find updates of the files to hopefully solve the warnings (in VS2005 only one warning occured). In addition I fixed a tiny bug that caused a crash with one of my test files."
osgAnimation. It's been tested with the majority of the samples in the
COLLADA test repository and works with all of them either as well as, or
better than, the version of the plugin currently in SVN.
Known issue: vertex animation (AKA morphing) doesn't work at present,
but that's a relatively unpopular method of animating so it's not high
on my priority list."
Follow up email:
"I've been informed that the previous DAE submission didn't build on
unix, so here's the submission again with the fixes. Thanks to Gregory Potdevin and Benjamin Bozou.
Also, my apologies to Roland for not crediting his part in making DAE
animation happen, my work was indeed built on top of his work. Thanks
also to Marius Heise and of course Cedric Pinson."
Changes by Robert Osfield, fixed compile issues when compile without C* automatic conversion enabled in ref_ptr<>
and constructor initialization fixes to address some warnings under gcc.
-I changed the SET of COLLADA_BOOST_INCLUDE_DIR to use findpath, so users may override this setting if they choose not to build against to precompiled boost libraries delivered with the Collada DOM.
-Changed daeRMaterials.cpp to prevent a compiler warning about a potentially uninitialized variable."
1. Support for ambient occlusion maps.
2. A fix for the incorrect handling of normals on all geometries. The optimizer usually fixed this bug so it probably was not noticed very often.
3. A new option flag on the reader. "StrictTransparency"
// Process transparent and transparency settings according to a strict interpretation of the spec
// See https://collada.org/public_forum/viewtopic.php?f=12&t=1210
otherwise
// Jump through various hoops to accomodate the multiplicity of different ways
// that various people have interpreted the specification
4. Handling of texures in the transparent channel. This is allowed provided that they are the same texture that is specified in the diffuse channel. Accomodating a different texture would require use of programmable pipeline functionality which I have tried to avoid.
5. Handling of <bind_vertex_input> elements.
""
New features
+Read and write of osg::LOD, osg::Switch, osgSim::Sequence, osgim::MultiSwitch and osgSim::DOFTransform data in <extra>
+Read and write of osg::Node description data in <extra>
+Plugin option "NoExtras" to prevent writing of <extra> data and only traverse the active children when saving
Changes/additions
+instanced_geometry and instanced_controller are now loaded in a single Geode with multiple Geometries instead of multiple geodes with a single Geometry
+Changed all calls to the deprecated createAndPlace() to the new add() methods
+All transformation elements <scale>, <rotate>, <translate>, <lookat>, <matrix>, <skew> are now concatenated properly in to a single MatrixTransform.
Previously this was not done in order as required by Collada and and not all elements were included.
+Complete skew matrix creation
+Automatically add GL_RESCALE_NORMAL if scale is non-identity
+Blinn shininess remapping to [0,128] when in range [0,1]
+Changes to CMake file to make it compile on Windows
+Coding style and code documentation
Bug fixes
+Transparent texture writing fixed
+Fixed bug in using osg node name as collada node ID
+Fixed usage of double sided faces in GOOGLEEARTH extra
+Not adding blendfunc and blendcolor when opaque
TODO/Wishlist
-solve differences in drawables, DAE reader should place multiple collation elements into multiple primitivesets in a single geometry where possible (only when same material)
-solve differences in matrices
-multitexture support
-skinned mesh and generic animations using osgAnimation
-profile_GLSL based on COLLADA OpenGL Effects Viewer http://ati.amd.com/developer/rendermonkey/downloads.html
-handling more <extra> to more closely mimic the intended lighting"
CLAMP ->GL_CLAMP_TO_EDGE
NONE->GL_CLAMP_TO_BORDER
The current 2.5.0 daePlugin assumes the following binding
CLAMP ->GL_CLAMP
NONE->GL_REPEAT
Notably the GL_CLAMP binding will result in visible black seams on input files that use otherwise matching textures. Replacing GL_CLAMP by GL_CLAMP_TO_EDGE solves this problem. I've updated both the read and write functions.
"
1. DAE object no longer held onto by plugin.
2. Filename to URI conversion now handled internally by plugin.
2. User can supply an external DAE object for use by the plugin.
3. User can supply a std:string object for the plugin to return the URI of
the document just processed.
4. User can supply a std::string to receive the unit name information from
the document just read in. (e.g. meters, inches, etc.)
5. User can supply a float to receive the metric conversion factor from the
document just read in.
6. User can supply an enum to receive the up axis orientation information
from the document just read in.
7. Material transparency can be both read and written.
8. User can supply an experimental GoogleMode option on output. The plugin
will try to emulate the way Sketchup specifies transparency (i.e. the
inverse of what it should be!). I am still struggling to get GE to
understand transparency, anyone know what it expects?
9. Rudimentary support for Collada effect parameters (newparam, setparam,
param) on input. Basic nVidia FX Composer dae documents can now be read.
"
of the source file:
The "delete [] path" appears before the "osg::notify", causing the data pointed to by
"filename" to be deleted before access causing an access violation.
...
I have put a comment on
line 521 where I have moved the "delete []path" below.
"