Commit Graph

2211 Commits

Author SHA1 Message Date
Julien Valentin
71339906c0 Fixed little bug in DrawArraysLength (instancing not supported).
Corrected PrimitiveSet.cpp in order DrawArraysLength can be instanced.
It's the only pr missing code
if (_numInstances>=1)      glDrawXXXInstanced(...,_numInstances);
else glDrawXXX();
2016-06-03 17:57:04 +01:00
Robert Osfield
afe89e8d94 Added float variants of osg::PI etc. in the form osg::PIf
Converted osg::PI usage to osg::PIf in ShapeDrawable.cpp to address Windows build errors
2016-06-03 11:28:10 +01:00
Robert Osfield
41ce857c93 Fixed clang warnings 2016-06-03 09:33:47 +01:00
Juan Hernando Vieites
42af2d3597 The current implementation of readImageFromCurrentTexture doesn't consider the texture rectangle mode.
Find attached a version of the file that corrects this issue
2016-06-02 16:04:06 +01:00
Robert Osfield
f10e931f82 Fixed uninitialized variable. 2016-06-02 15:41:15 +01:00
Robert Osfield
d858195d66 Removed debug message 2016-06-02 14:38:23 +01:00
Robert Osfield
d038866649 Fixed method to match parent class. 2016-06-02 14:31:44 +01:00
Robert Osfield
5c7e155a69 Removed redudent code paths 2016-06-02 14:18:12 +01:00
Robert Osfield
b1b7d17633 Fixed build issues when OSG_USE_REF_PTR_IMPLICIT_OUTPUT_CONVERSION is set to OFF 2016-06-02 12:22:51 +01:00
Julien Valentin
5a4a5c3507 Added glDrawArraysIndirect, glMultiDrawArraysIndirect, glDrawElementsIndirect and glMultiDrawElementsIndirect extensions. 2016-06-01 10:01:44 +01:00
Alberto Luaces
260cbab518 Typo fixes 2016-05-30 12:30:05 +01:00
OpenSceneGraph git repository
c3f2711b09 Merge pull request #73 from susnux/safeptr
add safety checking when dereferencing ref_ptr
2016-05-23 11:29:07 +01:00
Robert Osfield
c15dfa7ddd Fixed shadows warning 2016-05-23 10:31:56 +01:00
Robert Osfield
d4815932dc Removed redundent local variable 2016-05-23 10:30:22 +01:00
Robert Osfield
33ec90376c Fixed shadows warning 2016-05-23 10:28:45 +01:00
Robert Osfield
776fa48cd4 Fixed shadows warnings 2016-05-23 10:22:16 +01:00
rdiankov
da34da18ca add safety checking when dereferencing ref_ptr 2016-05-21 21:29:14 +02:00
Robert Osfield
ae3ba28fee Fixes shadows warnings 2016-05-20 13:38:34 +01:00
Robert Osfield
fe6238d126 Added osg::GraphicsContext::WindowingSystemInterfaces singleton for managing multiple WIndowinSystemInterface
implementations being registered at the same time.

One usage case for this functionality to support usage of Wayland and X11 in the same version of the osgViewer.

As part of the new functionality there is now a osg::GraphicsContext::Traits::windowingSystemPreferrence string
that default to empty, but if defined will ensure that a specific WindowingSystemInterface is utilized when
you do a generic call like osg::createGraphicsContext().

Also implemented is standard proxy object for registering the new contexts and removing them automatically, and
declaration of standard graphicswindow_name() C entry point to help with static build linking.
2016-05-16 13:45:31 +01:00
Robert Osfield
6cfbaa61c0 Moved the IdentifierMap from global to into osg namespace and changed to static 2016-04-27 14:21:11 +01:00
Robert Osfield
cba48de3d3 Fixed copy _readBuffer bug. 2016-04-21 14:07:22 +01:00
Robert Osfield
eb50a15b52 Fixed ShaderComposer::releaseGLObjects(State*) const method as it's const was missing.
Rewrote the ShaderComposer::releaseGLObjects() const method to pass on the releaseGLObjects() calls to any associated Program or Shader objects.
2016-04-18 20:46:45 +01:00
Robert Osfield
d41d92e65d added assignment of mipmap levels from source image. 2016-03-31 19:21:25 +01:00
Robert Osfield
e6a99b5ae5 Reversed the order of some sizedInternalFormats enum entries to sync with the change in serach direction that was checked in as an earlier revision. 2016-03-31 17:12:28 +01:00
Robert Osfield
cb2af961db From Jannik Heller, Wrong function call in setTextureAttributeAndModes
"From I think that this piece of code in StateSet::setTextureAttributeAndModes is a copy&paste mistake:

            OSG_NOTICE<<"Warning: non texture attribute '"<<attribute->className()<<"' passed to setTextureAttributeAndModes(unit,attr,value), "<<std::endl;
            OSG_NOTICE<<"         assuming setAttributeAndModes(attr,value) instead."<<std::endl;
            OSG_NOTICE<<"         please change calling code to use appropriate call."<<std::endl;
            setAttribute(attribute,value);

As per the warning message it should be calling setAttributeAndModes(attribute,value); ."
2016-03-11 15:35:07 +00:00
Robert Osfield
707c1a32aa Within the #pragmatic shader composition code added platform specific line endings for WIN32 vs all other platforms to "\r\n" and "\n" respectively. 2016-03-01 11:45:20 +00:00
Robert Osfield
5d03bb9a2b From Jannik Heller, "This submission fixes a stuttering issue that may occur when occlusion query nodes are in view. The problem is that OSG retrieves the occlusion query result without first checking if it's available (GL_QUERY_RESULT_AVAILABLE). Thus, the driver has to sync with the GPU i.e. wait for all queued draw calls to complete. This is particularly bad in V-Synced situations where the driver may be using multi frame queueing techniques - coupled with the fact that OSG only runs an occlusion query every 5th frame, results in very unpleasant stuttering in some situations.
The change I made is to check GL_QUERY_RESULT_AVAILABLE before retrieving the query, to ensure that there won't be a stall. If the query result is not available yet, we'll leave it alone and try again in the next frame.

Had to make a few more changes than I'd liked, mostly because the TestResult mechanism wasn't designed for holding on to query objects for more than one frame. As well, I'm thinking that RetrieveQueriesCallback and ClearQueriesCallback could be merged together, if we wanted to go for more refactoring. For though now my strategy is to make as little changes as possible. Let me know what you think of the patch."
2016-03-01 10:37:41 +00:00
Robert Osfield
f73d1fb7ea Refactored the parsing of #pragma to address problems handling #pragma without () usage. 2016-02-29 15:06:36 +00:00
Robert Osfield
e8ac5af41b From Anish Thomas, "Underflow bug in BufferObject pool usage" 2016-02-22 09:19:51 +00:00
Robert Osfield
78aaf7955e From Bjorn Blissing, "I stumbled upon a strange ifdef-case inside Geometry.cpp
Currently the code looks like this:

Code:
    DrawElementsUByte* elems = new DrawElementsUByte(PrimitiveSet::TRIANGLES);
    elems->push_back(0);
    elems->push_back(1);
    elems->push_back(2);

    elems->push_back(2);
    elems->push_back(3);
    elems->push_back(0);
    geom->addPrimitiveSet(elems);
    geom->addPrimitiveSet(new DrawArrays(PrimitiveSet::QUADS,0,4));

The second condition looked really strange (note the ! sign), and results in pretty much all code paths uses the first code. The correct version should probably be that only people with GLES1 or GLES2 should use GL_TRIANGLES to simulate quads. And all others should use the native support for GL_QUADS.
"
2016-02-19 15:01:27 +00:00
Robert Osfield
93b10f35c1 From Mourad Boufarguine, "This submission fixes typos in Uniform::getTypename() method in Uniform.cpp (missing "r" in usampler names)." 2016-02-18 09:25:48 +00:00
Robert Osfield
3e0435febd From Jannik Heller , GL object deletion fix.
"This submission changes deleteGLObject calls to scheduleGLObjectForDeletion, to ensure that the actual deletion happens from the correct thread (the graphics thread). This fixes the leak I reported in http://forum.openscenegraph.org/viewtopic.php?t=15567 , and possibly also http://forum.openscenegraph.org/viewtopic.php?t=15564."
2016-02-05 20:29:22 +00:00
Robert Osfield
e1eaeced8c From Laurens Voerman, "While compiling with Visual Studio 12 (aka 2013 update 3) I get a these errors:
E:\osg\osgSvnGit\OpenSceneGraph\src\osg\PrimitiveSet.cpp(364): error C2039: 'min' : is not a member of 'std'
E:\osg\osgSvnGit\OpenSceneGraph\src\osg\PrimitiveSet.cpp(364): error C3861: 'min': identifier not found
E:\osg\osgSvnGit\OpenSceneGraph\src\osg\PrimitiveSet.cpp(372): error C2039: 'min' : is not a member of 'std'
E:\osg\osgSvnGit\OpenSceneGraph\src\osg\PrimitiveSet.cpp(372): error C3861: 'min': identifier not found
E:\osg\osgSvnGit\OpenSceneGraph\src\osg\PrimitiveSet.cpp(381): error C2039: 'min' : is not a member of 'std'
E:\osg\osgSvnGit\OpenSceneGraph\src\osg\PrimitiveSet.cpp(381): error C3861: 'min': identifier not found
E:\osg\osgSvnGit\OpenSceneGraph\src\osg\PrimitiveSet.cpp(436): error C2039: 'min' : is not a member of 'std'
E:\osg\osgSvnGit\OpenSceneGraph\src\osg\PrimitiveSet.cpp(436): error C3861: 'min': identifier not found

I suggest to replace std::min by osg::minimum, attached is a (zipped) modified version of src/osg/PrimitiveSet.cpp
applies to the git reposetory only (updated 1 Feb 2016 ae6bade641ee4d8436ef69e7a7a347be81195a47 )

"
2016-02-04 19:38:23 +00:00
Robert Osfield
5ff6fe7c68 Commented out debug message 2016-02-04 17:35:32 +00:00
Robert Osfield
d8d37e3da7 Added new Identifer, ValueMap and ValueStack class to build 2016-02-04 13:07:55 +00:00
Robert Osfield
041ab29d1f Added osg::Identifer, osg::ValueMap and osg::ValueStack classes to provide a general purpose means for storing and retrieving values from map or stack containers.
Typical use will be for storing and passing values between nodes during traversals.
2016-02-04 13:04:40 +00:00
OpenSceneGraph git mirror maintainer
72cc10e309 Merge pull request #51 from scrawl/occlusionqueryfix_osg
From Jannik Heller, "Check for presence of occlusion query extension"
2016-01-25 11:05:40 +00:00
Robert Osfield
4b2912e096 From John Farrier, "Best I can tell, there is an enumeration for NEVER_CHECK_GL_ERRORS in CheckForGLErrors, defined in State. State.cpp does check to see if you want MORE error checking, but there is no way to turn OFF error checking. This change allows disabling of OpenGL error checking." 2016-01-25 10:45:07 +00:00
Robert Osfield
a83b390d55 From Patrick Neary, "In ShaderComposer::getOrCreateProgram(), tesselation control and evaluation shaders are processed but not added to the shader program." 2016-01-25 10:25:15 +00:00
Robert Osfield
5cb486f7c5 Added osg::MultiDrawArrays which wraps up glMultiDrawArrays extension. 2016-01-22 09:47:49 +00:00
Robert Osfield
e5a7c353ae From Jannik Heller, "This submission fixes a typo in the new GLObjectManager
sheduleGLObjectForDeletion(GLuint globj);

should be

scheduleGLObjectForDeletion(GLuint globj)"
2016-01-19 14:49:56 +00:00
Robert Osfield
84c202f2ab From Jannik Heller, "removed a const_cast that wasn't necessary" 2016-01-19 14:16:58 +00:00
Robert Osfield
55a8f4abbc Renamed DrawableUpdate/Event/Cull callbacks to use new include/osg/Callback versions 2016-01-19 11:39:28 +00:00
Robert Osfield
3e92c1fc43 Added osg::Object::asStateSet() implementation and usage to avoid use of dynamic_cast<> 2016-01-18 20:05:20 +00:00
Robert Osfield
340615de55 Replaced dynamic_cast<*Callback> with as*Callback() implementation/usage. 2016-01-18 19:04:28 +00:00
scrawl
9aba89c88d Check for presence of occlusion query extension 2015-12-06 18:20:41 +01:00
Robert Osfield
c7f32e11f2 From Jordi Torres, Fix for missing header file in distribution
osg/TriangleLinePointIndexFunctor was not being installed because it was not added to the CMakeLists.txt
2015-11-23 13:15:05 +00:00
Robert Osfield
0401ab4ce7 Fixed warning message.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15178 16af8721-9629-0410-8352-f15c8da7e697
2015-11-09 15:13:51 +00:00
Robert Osfield
a4600e46f9 From Jannik Heller, fix typo of OSG_COMPILE_CONTEXTS.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15176 16af8721-9629-0410-8352-f15c8da7e697
2015-11-09 10:43:15 +00:00
Robert Osfield
f893dc5ad1 From Alberto Luaces, "here are two minimal capitalization fixes for mingw cross-compilation, where case sensitivity matters."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15169 16af8721-9629-0410-8352-f15c8da7e697
2015-10-23 15:04:13 +00:00