Robert Osfield
6377e37e88
From Pjotr Svetachov and Robert Osfield, "the index mesh and vertex pre-transform optimizers can rearrange or change the size of arrays assigned to a geometry. This leads to crashes or corrupt geometry when using shared arrays.
...
Attached a fix that duplicates shared geometry arrays."
2013-06-26 09:04:20 +00:00
Robert Osfield
df075ef9bb
Cleaned up usage of BIND_PER_PRIMITIVE where possible.
2013-06-19 16:24:59 +00:00
Robert Osfield
7d40c7258f
Clean up up osg::Geometry, removing long deprecated support for array indices and BIND_PER_PRIMITIVE binding that forced OpenGL slow paths. osg::Geometry is now smaller and only supports OpenGL fasts paths.
...
New methods osg::Geometry::containsDeprecatedData() and osg::Geometry::fixDeprecatedData() provide a means for converting geometries that still use the array indices and BIND_PER_PRIMITIVE across to complient
versions.
Cleaned up the rest of the OSG where use of array indices and BIND_PER_PRIMITIVE were accessed or used.
2013-06-18 11:18:28 +00:00
Robert Osfield
14a563dc9f
Ran script to remove trailing spaces and tabs
2012-03-21 17:36:20 +00:00
Robert Osfield
c08d77f7bb
From Sukender, "Vertices in DOUBLE PRECISION were not handled by Remapper classes. I added missing virtual methods."
2011-02-01 18:12:59 +00:00
Robert Osfield
3b3e0d7cdd
Conversion of osg::notify to OSG_INFO etc.
2010-05-28 15:51:00 +00:00
Robert Osfield
b8b536257c
Added initializer
2010-03-12 09:32:23 +00:00
Robert Osfield
04c2bbf594
Changed ssize_t to int to fix windows build error
2010-03-12 09:10:12 +00:00
Robert Osfield
7a44b43474
From Time Moore, "This submission implements 3 optimizations for meshes. INDEX_MESH turns DrawArrays style geometry into DrawElements, uniquifying the vertices in the process. This is useful for certain loaders, like ac3d, which just spit out DrawArrays. VERTEX_POSTTRANSFORM and VERTEX_PRETRANSFORM optimize mesh triangle and vertex order for the caches on a modern GPU, using Tom Forsyth's algorithm. I describe this and the big difference it makes (38% improvement on a very large mesh) in my blog,
...
http://shiny-dynamics.blogspot.com/2010/03/vertex-cache-optimization-for-osg.html ."
2010-03-11 18:15:20 +00:00