2. Fixed a problem with the caching of textures when CACHE_IMAGES was enabled. This caused a conflict is the names used to cache the image and texture objects.
3. Fixed a problem where AC3D generates surfaces with duplicate vertex indices.
4. Removed what I believe are redundant calls to the tesselator.
5. Added a couple of asserts which should fire in debug mode if my assumptions about 4. are incorrect.
6. Removed obviously unused code. (Stuff that was commented or ifdeffed out.)"
Note, from Robert Osfield, changed the asserts to if () report error using notify so we can catch errors in both optimized and debug builds, but without crashing.
ac3d loader - better sharing of states between objects and Roger James' bug fix for missing normals.
Tesselator.cpp - faster processing of polygon tesselation for single triangles (which dont need to be tesselated)
osgtesselate.cpp - added wrap for texture so that appearance is as originally. Default texture behaviour has changed to clamp."
2) Changed Makedepend system to make individual dependency files, which
should save time rebuilding dependencies by limiting the regeneration
of dependency file for only modified source files.
any reference to these in the distribution across to using unsigned char,
unsigned short etc. This has been done to keep the OSG code more opaque
to what types are.