Robert Osfield
ca5a8a81a2
Updated wiht OpenSceneGraph-Data/shader version that introduced use of textureLOD to reduce aliasing artifacts with SDF
2017-09-26 10:57:09 +01:00
Robert Osfield
845e1d4463
Updated shaders using latest OpenSceneGraph-Data/shader versions
2017-09-26 10:44:14 +01:00
Robert Osfield
6d4128324b
Improvements to SDF and outline generation
2017-09-26 10:42:47 +01:00
Robert Osfield
708ae1c076
Fixed rendering old sytel outline
2017-09-22 12:22:58 +01:00
Remo E
49c336e514
addShader fix
2017-09-22 08:39:38 +02:00
Robert Osfield
b6bb0caf8d
Removed debug output
2017-09-21 16:04:10 +01:00
Robert Osfield
4b6722ab44
Added assignStateSet() to Text::setBackgroundColor()
2017-09-21 16:01:27 +01:00
Robert Osfield
a1f519cbec
Removed debug info
2017-09-21 15:41:21 +01:00
Robert Osfield
957a7d4e92
Moved enabling/disabling of SDF so it's done regardless of whether a backdrop is used.
2017-09-21 14:35:31 +01:00
Robert Osfield
e72a38c8b6
Umproved SDF computation.
2017-09-21 14:32:17 +01:00
Robert Osfield
e565a5e1c3
Removed no longer used code paths
2017-09-20 16:51:30 +01:00
Robert Osfield
78811462f1
Added support for only enabling SignedDistanceField shader path when font resolution is greater than 16.
2017-09-20 15:51:03 +01:00
Robert Osfield
e8eb1ee0c7
Added Text::assignStateSet() and usage to make sure the correct StateSet is setup for each combination of backdrop settings
2017-09-20 14:29:05 +01:00
Robert Osfield
b0829cc352
Updated text_sdf.frag shader to handle GLES2+ versions
2017-09-20 11:02:06 +01:00
Robert Osfield
fafa468fea
Fixed OSG_PRECISION_FLOAT usage
2017-09-19 17:07:59 +01:00
Robert Osfield
72cf6734a1
Added osgText/shaders to support greyscale and Signed Distance Field based text
2017-09-19 16:35:28 +01:00
Robert Osfield
a12a43d352
Impprovide the computation of the Signed Distance Field
2017-09-14 15:58:38 +01:00
Robert Osfield
70b3a3a442
Fixed of shadow
2017-09-13 11:09:56 +01:00
Robert Osfield
0d5a42f635
Added setting of the Text::BackdropImplementation type to USE_SHADERS when setting up shaders
2017-09-12 19:13:01 +01:00
Robert Osfield
7a50bdafe3
Changed the margin computation to properly account of the Signed Distance Function data
2017-09-12 16:03:35 +01:00
Robert Osfield
722ed6fc5e
Shifted set up of osgText related StateSet from osgText::Font into into osg::TextBase/Text to enable grater control over state required for specific Text implementations
2017-09-12 11:50:47 +01:00
Robert Osfield
de47eb3666
Add support for generating outline and signed distance field channels in a RGBA packed GlyphTexture Image.
2017-09-08 16:59:43 +01:00
Robert Osfield
1289c4ee41
Added osgText::Font::s/getGlyphInterval(int) and GlyphTexture::s/getGlyphInterval(int) and internal support for clmapping positions of glyph images an defined intervals, defaults to 1.
2017-08-30 16:21:03 +01:00
Robert Osfield
f3bbb686d2
Removed debug messages
2017-08-29 17:32:14 +01:00
Robert Osfield
5566a025b5
Added TextSettings struct to manage values used to set up the text. with the addition of following command line parameters:
...
--outline // enable outlne
--shadow // enable shadow
--offset ratio // set the backdrop offset
--text-color r g b a // set the text body color
--bd-color r g b a // set the shadow/outline color
--bg-color r g b a // window background color
-o filename // write create subgraph to disk using specified filename
2017-08-29 17:19:26 +01:00
OpenSceneGraph git repository
bfbaecaf49
Merge pull request #300 from eligovision/master
...
Text3D character/glyph size fix
2017-08-16 11:30:14 +01:00
konstantin.matveyev
b0ef9b0c42
Text3D character/glyph size fixed
2017-08-15 22:11:15 +03:00
luzpaz
2cd31f65e4
misc. typo fixes
...
mostly non-user-facing but some doxy.
2017-08-15 12:23:49 -04:00
Robert Osfield
79e764bd17
Improved support for Text with large numbers of glyphs
2017-05-25 12:38:54 +01:00
Robert Osfield
6308b497f2
Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls
2017-03-27 11:44:41 +01:00
Robert Osfield
ec5cbe18d5
Restructed the marco to resolve Windows build issues
2017-03-25 16:05:57 +00:00
Robert Osfield
d70d00607f
Removed no longer relevant line
2017-03-23 10:25:25 +00:00
tomhog
423e14f92f
Merge branch 'master' into topic-gles3-ios
2017-03-21 15:33:13 +00:00
Robert Osfield
a74872c6bf
Refactored GlyphTexture so that it utlizes standard osg::Texture2D/osg::Image combinations rather than locally implemented per glyph subloading.
2017-03-21 13:10:45 +00:00
Thomas Hogarth
630af80635
Adusted Font shaders to use gl3 path on gles3, iphone example using inbuilt shaders
2017-03-20 19:35:01 +00:00
Thomas Hogarth
7ba2e728cd
GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation
2017-03-20 18:39:56 +00:00
Thomas Hogarth
3a6e28da9c
More gles3 tweaks
2017-03-20 18:39:56 +00:00
Robert Osfield
6670a6e070
Improved support for stats, fonts and shadergen for GLES2, GLES3 and GL3
2017-03-20 14:07:14 +00:00
Robert Osfield
4498945b98
Quited debug messages
2017-03-20 09:25:49 +00:00
Robert Osfield
c7711fd2d4
Added support for GL3/GLES3, GL2,GLE2 shaders to osgText::Font/Text.
2017-03-18 18:08:12 +00:00
Robert Osfield
279cc82a01
Improved readability of code
2017-03-18 11:48:55 +00:00
Robert Osfield
943beb220d
Improved handling of osgText::Text with and wihout shaders
2017-03-18 11:48:55 +00:00
Robert Osfield
e6703e3cb0
Removed no longer supported code paths
2017-03-18 11:48:55 +00:00
Robert Osfield
feb0214ddc
Introduced streamlined text rendering dispatch code.
2017-03-18 11:48:55 +00:00
Robert Osfield
44e303ad90
Added explict call to state.applyModelViewAndProjectionUniformsIfRequired() when required for better GL3/GlES2 support.
2017-03-16 15:46:51 +00:00
Robert Osfield
a4b1a4ce29
Fixed handling of VAO's Text with backdrop and per vertex colours
2017-03-10 17:06:04 +00:00
Robert Osfield
0eb0656d52
Improved handling of backdrops
2017-03-10 12:08:22 +00:00
Robert Osfield
445f2bfe21
Reordered operations to make code easier to follow
2017-03-09 18:16:04 +00:00
Robert Osfield
91564e36b0
Cleaned up VertexArrayState handling
2017-03-09 17:48:06 +00:00
Robert Osfield
7f3f995c56
Improved handling of VBO/VAO's in Text3D
2017-03-09 17:47:27 +00:00