Commit Graph

478 Commits

Author SHA1 Message Date
Robert Osfield
ca5a8a81a2 Updated wiht OpenSceneGraph-Data/shader version that introduced use of textureLOD to reduce aliasing artifacts with SDF 2017-09-26 10:57:09 +01:00
Robert Osfield
845e1d4463 Updated shaders using latest OpenSceneGraph-Data/shader versions 2017-09-26 10:44:14 +01:00
Robert Osfield
6d4128324b Improvements to SDF and outline generation 2017-09-26 10:42:47 +01:00
Robert Osfield
708ae1c076 Fixed rendering old sytel outline 2017-09-22 12:22:58 +01:00
Remo E
49c336e514 addShader fix 2017-09-22 08:39:38 +02:00
Robert Osfield
b6bb0caf8d Removed debug output 2017-09-21 16:04:10 +01:00
Robert Osfield
4b6722ab44 Added assignStateSet() to Text::setBackgroundColor() 2017-09-21 16:01:27 +01:00
Robert Osfield
a1f519cbec Removed debug info 2017-09-21 15:41:21 +01:00
Robert Osfield
957a7d4e92 Moved enabling/disabling of SDF so it's done regardless of whether a backdrop is used. 2017-09-21 14:35:31 +01:00
Robert Osfield
e72a38c8b6 Umproved SDF computation. 2017-09-21 14:32:17 +01:00
Robert Osfield
e565a5e1c3 Removed no longer used code paths 2017-09-20 16:51:30 +01:00
Robert Osfield
78811462f1 Added support for only enabling SignedDistanceField shader path when font resolution is greater than 16. 2017-09-20 15:51:03 +01:00
Robert Osfield
e8eb1ee0c7 Added Text::assignStateSet() and usage to make sure the correct StateSet is setup for each combination of backdrop settings 2017-09-20 14:29:05 +01:00
Robert Osfield
b0829cc352 Updated text_sdf.frag shader to handle GLES2+ versions 2017-09-20 11:02:06 +01:00
Robert Osfield
fafa468fea Fixed OSG_PRECISION_FLOAT usage 2017-09-19 17:07:59 +01:00
Robert Osfield
72cf6734a1 Added osgText/shaders to support greyscale and Signed Distance Field based text 2017-09-19 16:35:28 +01:00
Robert Osfield
a12a43d352 Impprovide the computation of the Signed Distance Field 2017-09-14 15:58:38 +01:00
Robert Osfield
70b3a3a442 Fixed of shadow 2017-09-13 11:09:56 +01:00
Robert Osfield
0d5a42f635 Added setting of the Text::BackdropImplementation type to USE_SHADERS when setting up shaders 2017-09-12 19:13:01 +01:00
Robert Osfield
7a50bdafe3 Changed the margin computation to properly account of the Signed Distance Function data 2017-09-12 16:03:35 +01:00
Robert Osfield
722ed6fc5e Shifted set up of osgText related StateSet from osgText::Font into into osg::TextBase/Text to enable grater control over state required for specific Text implementations 2017-09-12 11:50:47 +01:00
Robert Osfield
de47eb3666 Add support for generating outline and signed distance field channels in a RGBA packed GlyphTexture Image. 2017-09-08 16:59:43 +01:00
Robert Osfield
1289c4ee41 Added osgText::Font::s/getGlyphInterval(int) and GlyphTexture::s/getGlyphInterval(int) and internal support for clmapping positions of glyph images an defined intervals, defaults to 1. 2017-08-30 16:21:03 +01:00
Robert Osfield
f3bbb686d2 Removed debug messages 2017-08-29 17:32:14 +01:00
Robert Osfield
5566a025b5 Added TextSettings struct to manage values used to set up the text. with the addition of following command line parameters:
--outline // enable outlne
   --shadow // enable shadow
   --offset ratio // set the backdrop offset
   --text-color r g b a // set the text body color
   --bd-color r g b a // set the shadow/outline color
   --bg-color r g b a // window background color
   -o filename // write create subgraph to disk using specified filename
2017-08-29 17:19:26 +01:00
OpenSceneGraph git repository
bfbaecaf49 Merge pull request #300 from eligovision/master
Text3D character/glyph size fix
2017-08-16 11:30:14 +01:00
konstantin.matveyev
b0ef9b0c42 Text3D character/glyph size fixed 2017-08-15 22:11:15 +03:00
luzpaz
2cd31f65e4 misc. typo fixes
mostly non-user-facing but some doxy.
2017-08-15 12:23:49 -04:00
Robert Osfield
79e764bd17 Improved support for Text with large numbers of glyphs 2017-05-25 12:38:54 +01:00
Robert Osfield
6308b497f2 Replaced macro based selection of which shaders to use by default with DisplaySettings::setShaderHint() and OSG_SHADER=HINT=GL2|GL3|GLES2|GLES3|NONE controls 2017-03-27 11:44:41 +01:00
Robert Osfield
ec5cbe18d5 Restructed the marco to resolve Windows build issues 2017-03-25 16:05:57 +00:00
Robert Osfield
d70d00607f Removed no longer relevant line 2017-03-23 10:25:25 +00:00
tomhog
423e14f92f Merge branch 'master' into topic-gles3-ios 2017-03-21 15:33:13 +00:00
Robert Osfield
a74872c6bf Refactored GlyphTexture so that it utlizes standard osg::Texture2D/osg::Image combinations rather than locally implemented per glyph subloading. 2017-03-21 13:10:45 +00:00
Thomas Hogarth
630af80635 Adusted Font shaders to use gl3 path on gles3, iphone example using inbuilt shaders 2017-03-20 19:35:01 +00:00
Thomas Hogarth
7ba2e728cd GLES3 now working on iOS, tried to maintain support for have bother gles2 and gles3, allowed avfoundation to be added on iOS, improved iOS example cmake generation 2017-03-20 18:39:56 +00:00
Thomas Hogarth
3a6e28da9c More gles3 tweaks 2017-03-20 18:39:56 +00:00
Robert Osfield
6670a6e070 Improved support for stats, fonts and shadergen for GLES2, GLES3 and GL3 2017-03-20 14:07:14 +00:00
Robert Osfield
4498945b98 Quited debug messages 2017-03-20 09:25:49 +00:00
Robert Osfield
c7711fd2d4 Added support for GL3/GLES3, GL2,GLE2 shaders to osgText::Font/Text. 2017-03-18 18:08:12 +00:00
Robert Osfield
279cc82a01 Improved readability of code 2017-03-18 11:48:55 +00:00
Robert Osfield
943beb220d Improved handling of osgText::Text with and wihout shaders 2017-03-18 11:48:55 +00:00
Robert Osfield
e6703e3cb0 Removed no longer supported code paths 2017-03-18 11:48:55 +00:00
Robert Osfield
feb0214ddc Introduced streamlined text rendering dispatch code. 2017-03-18 11:48:55 +00:00
Robert Osfield
44e303ad90 Added explict call to state.applyModelViewAndProjectionUniformsIfRequired() when required for better GL3/GlES2 support. 2017-03-16 15:46:51 +00:00
Robert Osfield
a4b1a4ce29 Fixed handling of VAO's Text with backdrop and per vertex colours 2017-03-10 17:06:04 +00:00
Robert Osfield
0eb0656d52 Improved handling of backdrops 2017-03-10 12:08:22 +00:00
Robert Osfield
445f2bfe21 Reordered operations to make code easier to follow 2017-03-09 18:16:04 +00:00
Robert Osfield
91564e36b0 Cleaned up VertexArrayState handling 2017-03-09 17:48:06 +00:00
Robert Osfield
7f3f995c56 Improved handling of VBO/VAO's in Text3D 2017-03-09 17:47:27 +00:00