Performance tests on big models did not indicate any performance penalty in using doubles over floats,
so the move to doubles should mainly impact precision improvements for whole earth databases.
Also made improvements to osgUtil::PlaneIntersector and osgSim::ElevationSlice classes
leaving it up to the Viewer to specify the mode (which by default is MultiThreaded).
Added a check for the presence of osgParticle systems so that threading is
disabled in this case.