The first leak is in the lib3ds module (yeah, I know that probably should be corrected at http://code.google.com/p/lib3ds/ but I'm assuming that as no commits have happened there since 2011 that it may be better to fix the copy we have in the OSG of that project) The leak is caused by lib3d's use of realloc(ptr, 0) to free up memory allocations, but realloc, when ptr==NULL returns malloc(0) rather than NULL and thus leaks a zero byte allocation. The solution here was to adjust the 'lib3ds_util_reserve_array' function so that it realloc is not used to release a NULL pointer.
The second leak is in ReaderWriter3DS.cpp and arises when any of the created StateSet objects added to the StateSetMap don't subsequently get applied to a Node. The solution here was just to simply use the osg::ref_ptr around the raw StateSet pointer that was used in the locally defined StateSetInfo struct."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14854 16af8721-9629-0410-8352-f15c8da7e697
If OSG_OPENGL_PROFILE="GLES3" =>
GraphicsWindowIOS will create gles3 context.
If failed, GraphicsWindowIOS will create gles2 context.
Multisampling also working.
"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14831 16af8721-9629-0410-8352-f15c8da7e697
OpenSceneGraph\src\osgPlugins\sdl\JoystickDevice.cpp(42): error C2664: 'const char *SDL_JoystickName(SDL_Joystick *)' : cannot convert argument 1 from 'int' to 'SDL_Joystick *'
due to changes in the SDL api.
Tested with Visual Studio Express 2013; SDL 2.0.1"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14776 16af8721-9629-0410-8352-f15c8da7e697
"I have found a "bug" in the new audio decoding code (actually I think the bug is in ffmpeg, but anyway it should be wise to protect the OSG plug-in about it). I am attaching a security check in FFmpegDecoderAudio.cpp.
If anybody is curious about the problem, it happens sometimes when decoding an AAC audio stream. It eventually includes a PCE block inside the AAC audio frame and then ffmpeg audio decoding function signals a "new_frame" with 1024 samples, but a null pointer instead of the audio data. It can be easily detected because in these cases number of channels is 0. Maybe this is the intended behaviour for ffmpeg, but I find it quite weird.
"
" It seems that libav does not have a channels attribute in AVFrame structure. This new version should do."
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14676 16af8721-9629-0410-8352-f15c8da7e697
$ osgmovie --audio movie.avi.ffmpeg
FFmpegImageStream::open audio failed, audio stream will be disabled: unknown audio format
With the attached FFmpegDecoderAudio.cpp, audio sounds correctly.
I am also attaching a modified version of FindFFmpeg.cmake that allows to set as FFMPEG_DIR the ffmpeg compiled in the source directory structure. It should not break anything as it only adds some additional search paths.
"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14654 16af8721-9629-0410-8352-f15c8da7e697
"a last submission for the obj plugin
* supports vertex color definition after vertex position by Clément Léger
* supports zbrush vertex color definition (as #MRGB comment) by Aurélien Chatelain
* adds a noReverseFace option to not mess with face definition by Aurélien Chatelain
* makes material parsing case insensitive (by Paul Cheyrou-Lagrèze and me)
* makes the plugin resilient to faulty vertex uv/normal definition (i.e. when a too big index is referenced) by Aurélien hatelain
"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14641 16af8721-9629-0410-8352-f15c8da7e697
* quad primitives
* face definition with the "vertex_index" label (previously only "vertex_indices" was supported)
* replaces normal computation by the SmoothingVisitor to avoid code duplication
"
Submitted by Marc Helbling.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14640 16af8721-9629-0410-8352-f15c8da7e697
* fixes vertex color support
* adds 'magics' color definition
* cleans options to make the plugin more consistent with other plugins
* adds options to not tristrip geometries"
Submitted by Marc Helbling.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14638 16af8721-9629-0410-8352-f15c8da7e697
$ osgmovie --audio movie.avi.ffmpeg
FFmpegImageStream::open audio failed, audio stream will be disabled: unknown audio format
With the attached FFmpegDecoderAudio.cpp, audio sounds correctly.
I am also attaching a modified version of FindFFmpeg.cmake that allows to set as FFMPEG_DIR the ffmpeg compiled in the source directory structure. It should not break anything as it only adds some additional search paths.
"
Note from Robert Osfield, I have found in testing that audio quality is not good for planar floating point formats, even with adding support for SDL2 to the osgmovie example. I haven't yet tracked down the cause of these audio problems or a solution.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14609 16af8721-9629-0410-8352-f15c8da7e697
This was caused be the change in Drawable (now derived from Node) and Geode (now derived from Group).
This fix simply sticks with previous behaviour. Another change could be to adapt WriterNodeVisitor.
"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14608 16af8721-9629-0410-8352-f15c8da7e697