Robert Osfield
ea379e64e7
Fixed build error
2017-10-16 10:12:19 +01:00
Robert Osfield
5067db39f8
Moved bracket to be consistent with the rest of the OSG
2017-10-16 10:08:18 +01:00
OpenSceneGraph git repository
bfca9998ea
Merge pull request #366 from LaurensVoerman/rotateDXT
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add support for dxt compressed images to createImageWithOrientationConversion
2017-10-16 10:00:49 +01:00
Laurens Voerman
274cea19bf
copySubImage support for block compressed images, added support for astc compressed type.
2017-10-13 16:54:04 +02:00
Laurens Voerman
0fedfd2ff9
add support for dxt compressed images to createImageWithOrientationConversion
2017-10-12 17:38:16 +02:00
Laurens Voerman
63f12986b4
added dxtc support in Image::getColor, enhanced Image::isImageTranslucent to test opacity of dxt3 and dxt5 images
2017-10-12 13:49:57 +02:00
Robert Osfield
4906844ea7
Added explictly unbinding of VBO for setInterleavedArrays().
2017-10-06 18:03:36 +01:00
Robert Osfield
9ac2b2eb7b
Added VertexArrayState::ArrayDispatch::className() method and implementation for each ArrayDispatch subclass to help with debugging
2017-10-06 17:47:19 +01:00
Mathieu MARACHE
e2f826b8fc
Under macOS the glValidateProgram reports too many
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false negatives (errors) about missing buffers, etc..
From the internet https://stackoverflow.com/questions/15335510/opengl-glvalidateprogram-error-on-mac-os-x :
« […] The purpose of glValidateProgram is not to use it as an added "check" step after linking the program, because the GL and application state is hardly ready for actually using that program at this point, probably it's even before we get around to initializing the default framebuffer (its bitdepth, its multisample buffers, etc), and that's what the error hints at.
An appropriate place to call glValidateProgram would be right before you make a real render call. »
2017-08-29 11:34:27 +02:00
Mathieu MARACHE
1408c2664e
osg::Program::isFixedFunction() should'nt return true fixed function is unavailable, even if _shaderList.empty() is true
2017-08-28 09:44:10 +02:00
Julien Valentin
c89b08ea1f
Add extensions
2017-08-25 00:19:22 +02:00
Robert Osfield
68e0b25d32
Cleaned up warnings and removed assorts.
2017-08-24 15:13:14 +01:00
Julien Valentin
107b7be95b
Merge remote-tracking branch 'upstream/master' into MDI7
2017-08-24 11:26:23 +02:00
OpenSceneGraph git repository
b89384d810
Merge pull request #318 from mp3butcher/osganimation
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change the design of BufferIndexBinding to work with BufferData instead of BufferObject +matrix transpose
2017-08-24 09:53:32 +01:00
Julien Valentin
d49f0d67af
change the design of BufferIndexBinding to work with BufferData instead of BufferObject
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allow convenient BufferData abstraction + serialization of BufferIndexBinding
2017-08-24 03:28:55 +02:00
Julien Valentin
3b03699fbc
add a transpose method for 4x4
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and a transpose3x3 to transpose only orthogonal part of a mat4x4
2017-08-23 23:49:36 +02:00
Laurens Voerman
682730fbe4
reduce the need to reallocate the std::ostream buffer behind osg::Notify (causing multitreading issues) by pre-allocating 4095 bytes.
2017-08-23 11:53:16 +02:00
Konstantin S. Matveyev
d1453a41c2
Geometry::compileGLObjects function VAO fix
2017-08-22 10:12:36 +03:00
konstantin.matveyev
6841f37ccc
[*] createTexturedQuadGeometry: fixed for GL3 spec: GL_QUADS -> GL_TRIANGLES
2017-08-20 18:01:49 +03:00
Robert Osfield
f3adcda6b7
Removed the GLclampd declaration and replaced its usage with GLdouble to standardize the OSG extension setup with current GL/GLES headers.
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Added a float fallback from osg::DepthDangeIndex to suppprt GLES.
2017-08-16 14:20:00 +01:00
luzpaz
2cd31f65e4
misc. typo fixes
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mostly non-user-facing but some doxy.
2017-08-15 12:23:49 -04:00
konstantin.matveyev
8e8d5b2fe0
Emscripten: EGL instead of SDL2 in GLExtensions.cpp
2017-08-14 11:19:04 +03:00
Robert Osfield
d1adb9acbc
Added missing break statements
2017-07-28 14:34:59 +01:00
Robert Osfield
3bda71ef15
Improved readability and consistency with the rest OSG by adding/removing spaces and brackets where appropriate.
2017-07-28 14:32:56 +01:00
mp3butcher
104b2dfc72
Promote PrimitiveSetIndirect's VBO to a target explicited DIBO (in order to benefit from BOSet queue management)
2017-07-27 12:13:05 +02:00
mp3butcher
7606159a78
add DrawIndirectBufferObject as State variable in order to minimize call to glBindBuffer(GL_DRAW_INDIRECT_BUFFER,X)
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TODO: Promote PrimitiveSetIndirect's VBO to target explicited DIBO (in order to benefit from BOSet queue management)
2017-07-27 01:54:25 +02:00
mp3butcher
9b53775840
remove deprecated DrawIndirectBufferBinding
2017-07-27 01:40:04 +02:00
mp3butcher
8742ad8da6
fix some errors during renaming and cleanup code
2017-07-27 01:08:37 +02:00
mp3butcher
f27c379b1e
some renaming and harmonisations with osg metamodel convention
2017-07-26 23:36:55 +02:00
mp3butcher
5be14bc2ba
first commit for Indirect Draw integration in osg
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users will have to implement interfaces for their custom drawcommandarrays
add a lot of new primitive set + few defines
integration is made in osggpucull
2017-07-26 21:20:28 +02:00
Michael Kapelko
f992ec1440
Add osgemscripten example
2017-06-22 09:44:06 +07:00
OpenSceneGraph git repository
da7a0968be
Merge pull request #265 from cxw42/array-classname
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Make Array::className() support all Array::Type values
2017-06-19 08:50:00 +01:00
Chris White
eb99df894a
Make Array::className() support all Array::Type's
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Array::className() had fallen out of date with respect to Array::Type.
This commit updates it, and adds documentation and a debug message to
serve as a reminder for future additions of values to Array::Type.
2017-06-16 11:02:14 -04:00
blobfish
f5bd280b51
osg: KdTree: count degenerates to keep original primitive index in sync
2017-06-04 17:29:57 -04:00
blobfish
bb804c2045
osg: KdTree: encode original primitive index into _vertexIndices
2017-06-04 17:29:57 -04:00
Jordi
8a2f1bc056
Fixes kdtree building
2017-05-31 13:33:37 +02:00
Robert Osfield
20ac472d1f
Moved OSG_USE_DEPRECATED_API from include/osg/Export to Cmake controlled include/osg/Config
2017-05-24 19:40:08 +01:00
Robert Osfield
a74b4b94a9
Fixes/clean up of KdTree/LineSegmentIntersector/PolytopeIntersector
2017-05-11 15:29:31 +01:00
Robert Osfield
6e1866ac18
Added --points and --lines command line options that do a very simplistic conversion of geometry primitives to points or lines respectively, used to aid testing of intersectors
2017-05-11 15:29:31 +01:00
Robert Osfield
1196e82587
Added missing header
2017-05-11 15:29:31 +01:00
Robert Osfield
c9545970ac
Removed redudent bool parameter from TriangleFunctor::operator(Vec3, Vec3, Vec3, bool) so it's now simply TriangleFunctor::operator(Vec3, Vec3, Vec3) as the bool was always false in recently OSG versions.
2017-05-11 15:25:10 +01:00
Robert Osfield
e03d9f84c6
Moved the Polytope::contains(..) triangle test into PolytopeIntersector to enable customization and optimization.
2017-05-11 15:25:10 +01:00
Robert Osfield
8f5493e573
Implemented Polytope::contains(..) for triangle vertices and added support for using the results mask.
2017-05-11 15:25:10 +01:00
Robert Osfield
265efb85a1
Initial work on adding KdTree support for PolytopeIntersector.
2017-05-11 15:25:10 +01:00
Robert Osfield
728a7f2225
Merge branch 'MultiViewAutoTransform'
2017-05-11 14:35:50 +01:00
Thomas Hogarth
2ce5238cf7
Added more plugins to iOS example, Textures now working on GLES3 (missed so if defineds)
2017-05-04 18:17:30 +01:00
Thomas Hogarth
fe0b53d7f5
Added more plugins and texture shader to iOS example, fixed a couple of missed if defines for GLES3
2017-05-04 00:24:46 +01:00
Robert Osfield
a95d66a587
Replaced dynamoc_cast<osg::CullStack*> with asCullStack() to improve performance of AutoTransform, screen size based LOD and PagedLOD.
2017-04-26 17:10:58 +01:00
Robert Osfield
92092a56ae
Refactored AutoTransform so that it dynamically computes the rotation, scale and matrices during the cull traversal to enable usage in multi-view, multi-threaded applications
2017-04-26 11:50:35 +01:00
Robert Osfield
a4b0dc7426
Added missing Node::asAutoTransform() + NodeVisitor::apply(AutoTransform&).
2017-04-25 18:04:04 +01:00