Robert Osfield
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eba1cc6e4f
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Refactored workaround of NVidia nan lenght() bug.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15096 16af8721-9629-0410-8352-f15c8da7e697
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2015-08-11 20:06:38 +00:00 |
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Robert Osfield
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8ebe075722
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Updated built-in shaders from OpenSceneGraph-Data vesion that introduce #pragma(tic) shaders that resolve the NVidia loop iteration bug.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15083 16af8721-9629-0410-8352-f15c8da7e697
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2015-08-10 19:39:23 +00:00 |
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Robert Osfield
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d205919881
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Updated shaders from OpenSceneGraph-Data.
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@15059 16af8721-9629-0410-8352-f15c8da7e697
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2015-08-06 10:09:29 +00:00 |
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Robert Osfield
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862c1c4af3
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Updated built in volume shaders to honour the osg::Matierial setting
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2011-11-11 10:36:17 +00:00 |
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Robert Osfield
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98d50250ff
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Updated volume shaders to use the GL_LIGHT 0 values to control the direction of the light source
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2011-10-27 16:33:18 +00:00 |
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Robert Osfield
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a4dedc227b
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Refactored RayTracedTechnique to allow the position of the rendered part of the volume to be decoupled from the image data.
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2009-07-02 18:49:59 +00:00 |
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Robert Osfield
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aed3339e43
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Improved shaders to better handle region of constant values when doing normal generation
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2009-01-30 18:56:30 +00:00 |
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Robert Osfield
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a40aa3a734
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Moved PropertyAdjustmentCallback from osgvolume.cpp into osgVolume.
Updated lighting shaders.
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2009-01-20 17:41:45 +00:00 |
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Robert Osfield
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bda89b113e
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Added lighting based shaders
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2009-01-20 15:29:32 +00:00 |
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