Robert Osfield
0726624a86
From Jose Delport: "have been using the new VIEW_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY mode
...
of the OverlayNode.
I change the overlay subgraph dynamically and when I remove all the
subgraph nodes that is inside the current main camera FOV (others
outside still exist), the overlay texture does not update because of the
early return in the traversal. I then get a kind of ghost texture moving
around the terrain.
The attached file fixed the problem for me, but I'm not sure if it is
the best way to address the problem."
2007-09-24 09:35:59 +00:00
Robert Osfield
8bc8b6b5e9
Removed check for shaders/overlay_perspective_main.vert
2007-09-19 09:00:05 +00:00
Robert Osfield
8e7e6529be
From David Callu, warning fixes
2007-09-07 15:03:56 +00:00
Robert Osfield
b20d542317
From David Callu, improved consistency of Version strings and add version support
...
for osgIntrospection and osgManipulator.
2007-09-05 17:12:24 +00:00
Robert Osfield
92b1e7d53f
Changed tabs to four spaces to make merges more straight forward
2007-09-05 17:03:43 +00:00
Robert Osfield
4ba3f3c1a1
Changed RenderLeaf and StateGraph so that they use ref_ptr<> by default for Drawable and StateSet.
2007-08-31 16:05:24 +00:00
Robert Osfield
4328bdacc2
From Luigi Calori, introduction of versioning of dll's and placement of dll and plugins into bin directory during build.
2007-08-30 10:41:15 +00:00
Robert Osfield
4c443bf843
From Brad Christiansen, "I added the ability to set the render target implementaion on the
...
osgSim::OverlayNode. The attached changes were made against the 2.0
release."
2007-08-13 10:17:18 +00:00
Robert Osfield
81986f4387
Changed debug message to INFO level
2007-08-06 09:28:28 +00:00
Robert Osfield
59d3e0ceb7
From Andy Skinner, adding C includes to avoid issues when mixing C and C++ standard includes
2007-07-28 10:44:03 +00:00
Robert Osfield
5aa3db15a3
Improved the computation of the side vector
2007-07-05 18:30:57 +00:00
Robert Osfield
746d916fce
Reverted to using non silhouette computation.
2007-06-26 11:31:39 +00:00
Robert Osfield
1a78eb8159
Changed the RTT Camera so that it doesn't automatically recompute the near and far planes
2007-06-25 13:48:57 +00:00
Robert Osfield
cff9188caf
Fixed namespace
2007-06-15 16:08:33 +00:00
Robert Osfield
f423c7660f
Fixed handling of cases when no matrix is attached to intersections
2007-06-15 13:12:46 +00:00
Robert Osfield
f61c6262f7
Included shaders directly into source, added support for toggle lighting on/off
2007-06-14 20:58:43 +00:00
Robert Osfield
8c727acddc
Added new shader support
2007-06-13 19:53:48 +00:00
Robert Osfield
b8f9364cef
Wired up new shaders
2007-06-13 14:05:21 +00:00
Robert Osfield
3eb4c3baa6
Work in progress on perspective view dependant codes
2007-06-12 08:30:41 +00:00
Robert Osfield
211abb16dc
Updated version numbers for release
2007-06-06 21:43:38 +00:00
Robert Osfield
3d853fcbc6
Removed the debug message for the ortho path.
2007-06-01 19:01:23 +00:00
Robert Osfield
c79a7e7ad5
Work in progress on shaders support
2007-06-01 18:27:08 +00:00
Robert Osfield
9b1426e47e
Improved taper ratio computation
2007-05-30 17:56:43 +00:00
Robert Osfield
7b31aeca43
Added set up of overlay stateset
2007-05-30 16:36:47 +00:00
Robert Osfield
a510ecf5bd
Added trapezodial fitting code
2007-05-30 14:18:33 +00:00
Robert Osfield
adf95c8261
Fixed handle on non ellipsoid models
2007-05-28 15:27:21 +00:00
Robert Osfield
4abacc9d3d
Added project down to base implementation.
2007-05-28 13:56:26 +00:00
Robert Osfield
a8cae09c30
Added s/getOverlayBaseHeight methods
2007-05-25 16:00:38 +00:00
Robert Osfield
74d19eed34
Implemnet clampping of ovleray polytope to base plane
2007-05-25 10:14:05 +00:00
Robert Osfield
a22a7f867e
Improved the polytope cutting and project calculation
2007-05-24 14:20:02 +00:00
Robert Osfield
6918cc69e9
Fixed brackets
2007-05-23 19:30:16 +00:00
Robert Osfield
7673184d01
Added insertion of center point into object polytope
2007-05-23 14:55:59 +00:00
Robert Osfield
6a6f57ad56
Added angular sorting of the points on the plane intersecting the cut plane.
2007-05-23 13:26:21 +00:00
Robert Osfield
732685d125
Fixed build error under float matrix build
2007-05-20 11:13:18 +00:00
Robert Osfield
e37ec98748
Various additions to better support view dependent overlay node, and updated wrappers
2007-05-19 13:43:38 +00:00
Robert Osfield
851df77673
Improved view dependent camera positioning
2007-05-17 15:39:33 +00:00
Robert Osfield
d80cf6b5ee
Futher work on view dependent OverlayNode
2007-05-16 19:19:43 +00:00
Robert Osfield
78800829ed
Refactored the internals of OverlayNode
2007-05-16 14:22:10 +00:00
Robert Osfield
310d6d2fc8
Added code for computing the frustum dimensions in local coords to the overlay node
2007-05-16 11:32:29 +00:00
Robert Osfield
1e0af35900
Added code to better compute the view frustum that is appropriate for a traversed
...
subgraph.
2007-05-15 17:04:57 +00:00
Robert Osfield
dd1f6982dd
Futher work on new view dependent overlay node
2007-05-15 11:22:25 +00:00
Robert Osfield
e41cd46da8
Set up new view dependent overlay technique control methods
2007-05-14 20:23:10 +00:00
Robert Osfield
3809d0dad0
Moved the OpenThreads link locally to each lib
2007-05-03 10:06:38 +00:00
Robert Osfield
f242570269
Unified the setup of version numbers so that they all are based on the version
...
number setup in the include/osg/Version header file.
2007-04-22 20:19:43 +00:00
Robert Osfield
68a6882d04
Bumbped the version number up to 1.9, in preperation for using odd release numbers
...
for development releases, odd versions for stable releases.
2007-04-16 06:03:22 +00:00
Robert Osfield
2e6ee4bb39
Removed old gmake and VisualStudio build files
2007-04-10 13:10:25 +00:00
Robert Osfield
6d7b5e7ebd
From Eric Wing, pedantic warning fixes
2007-04-06 15:36:13 +00:00
Robert Osfield
7fc714ada1
Removed deprecated drawImplementation(State&) method from Drawable and Drawable::DrawCallback
2007-03-28 11:30:38 +00:00
Robert Osfield
b419fa93ef
From Luigi Calori, "when we link against something that comes out from a Find... we ususally have a variable <LINK_VAR_NAME>available like OPENTHREADS_LIBRARY,
...
so I' ve set up a macro that uses the variable name expanded for linking, and test if a variable ${LINK_VAR_NAME}_DEBUG
like OPENTHREADS_LIBRARY_DEBUG exists and in case uses it for linking in debug mode.
I' ve also set up FindOpenThreads to set up these variables.
I had to edit the core libraries CMakeLists to add the calls to the macros used.
I' ve tested under MSVC"
2007-03-26 13:02:38 +00:00
Robert Osfield
bd1d9e33d5
Changed typeid(CullVisitor) check to dynamic_cast
2007-03-14 10:02:45 +00:00